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Thread: Tri-V2 Information

  1. #31

    Default Re: Tri-V2 Information

    At this point I do not plan to change the price from the original Tri-V.

    Cheers
    Dave

  2. #32
    Flashaholic*
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    Default Re: Tri-V2 Information

    awww, false alarm! I get excited when I see Data has posted in here.

  3. #33
    Enlightened jiuong's Avatar
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    Default Re: Tri-V2 Information

    I'm sure you are not the only one

  4. #34

    Default Re: Tri-V2 Information

    Is there ever a hope to see this done in solid brass? great looking light either way.

  5. #35
    *Flashaholic* fyrstormer's Avatar
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    Default Re: Tri-V2 Information

    Hmm, a Steampunk SPY, maybe with some nice brazed-on silver filigrees...

    I doubt that will happen, honestly. The SPY is a heavy little light, very dense collection of components, and brass would not only be heavier but also softer and easier to damage. One good whack on a hard floor could easily bend the shroud around the projector lense, or render the battery cap unable to seat properly, or other damage like that.
    Last edited by fyrstormer; 06-21-2011 at 09:18 AM.

  6. #36

    Default Re: Tri-V2 Information

    A brass Tri-V is not something anybody has ever asked for. It would have been easy to make but not right now as the parts for this run are nearly complete.

  7. #37
    *Flashaholic* easilyled's Avatar
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    Default Re: Tri-V2 Information

    I'm holding out for a Damascus version.
    Change is inevitable, except from a vending machine

  8. #38
    Flashaholic* blitzlicht65's Avatar
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    Default Re: Tri-V2 Information

    Quote Originally Posted by easilyled View Post
    I'm holding out for a Damascus version.
    +1


    (or maybe 2 )
    Dirk

  9. #39

    Default Re: Tri-V2 Information

    Your killing me! Well I posted that too late. So Data, are you saying that if there is a future run and you know in advance that I would buy a brass model it might be possible? I promise not to drop it, or complain about the weight!
    Last edited by peakfreak; 06-21-2011 at 04:20 PM.

  10. #40

    Grinser2 Re: Tri-V2 Information

    Dave, im really interested in a Tri V2 SW GG..any estimated ETA? I need to free up some cash..

    Edit: how the heck did that smiley appear on top of my post???

    Glenn
    Last edited by DM51; 06-22-2011 at 03:48 AM.

  11. #41
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    Default Re: Tri-V2 Information

    Quote Originally Posted by helios123 View Post
    ... how the heck did that smiley appear on top of my post???
    That wasn't a smiley, it was a frownie LOL. You probably clicked on it by mistake - easily done. I've changed it for you.
    Resistance is futile...

  12. #42

    Default Re: Tri-V2 Information

    Quote Originally Posted by DM51 View Post
    That wasn't a smiley, it was a frownie LOL. You probably clicked on it by mistake - easily done. I've changed it for you.
    LOL

  13. #43
    Flashaholic* Obijuan Kenobe's Avatar
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    Default Re: Tri-V2 Information

    Bumping this thread with no information should not be allowed.

    Oh wait, did I just....

    obi
    Stay sharp and bright for life.
    Have your knife and light handy at all times.
    Sent from a long time ago, in a galaxy far, far away.

  14. #44

    Default Re: Tri-V2 Information

    Quote Originally Posted by peakfreak View Post
    Your killing me! Well I posted that too late. So Data, are you saying that if there is a future run and you know in advance that I would buy a brass model it might be possible? I promise not to drop it, or complain about the weight!
    yes

  15. #45

    Default Re: Tri-V2 Information

    I still do not have an ETA on the Tri-V2. But I can say that most of the parts are now in house. Namely the converter boards and the bodies with adapters. I just finished the new prototype with the XP-G flood and I will get a pic of it up soon.

    The heads and other head parts are now starting to be made and that will go quickly.

    As for the SW GG finish, I am waiting on the tooling to make that test. When I get it I will give it a try. What the tool will do is hold the head about an inch in front of the body during tumbling. Lets hope it works.

    Cheers
    Dave

  16. #46

    Default Re: Tri-V2 Information

    Im definitely in on this one in SW GG, paypal ready!

  17. #47
    Flashaholic* Obijuan Kenobe's Avatar
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    Default Re: Tri-V2 Information

    Quote Originally Posted by Jetpowered View Post
    About how much will the V2 cost?
    Read entire thread. You will find the answer within. (Same as last run.)

    obi
    Stay sharp and bright for life.
    Have your knife and light handy at all times.
    Sent from a long time ago, in a galaxy far, far away.

  18. #48
    *Flashaholic* fyrstormer's Avatar
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    Default Re: Tri-V2 Information

    So, the 50c summary of changes is: the flood emitter will be an XP-G instead of an MC-E, and the driver is newer. Is that correct? The relative merits of the XP-G vs. the MC-E have already been discussed, but what makes the new driver superior to the old one?

  19. #49

    Default Re: Tri-V2 Information

    Internally there are several improvements all minor. The new driver is the same as the old driver with an upgraded switcher IC (same pin out). It may be slightly more efficient but I have not seen that yet. Technically it is the same 3000mA capable device as the old IC but with the ability to pull a little more out of the bottom of the batteries.

    The XP-G in the flood location is works just as the MC-E did but it is limited to 1500mA not 2000mA. However, as mentioned before, blending the emitters now works much better.

    Cheers
    Dave

  20. #50
    *Flashaholic* fyrstormer's Avatar
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    Default Re: Tri-V2 Information

    Is the flood XP-G a warm-tinted emitter or is it the same tint as the reflectored XP-G? Also, I'm curious, how does changing the flood emitter improve the "blending" of the two beams? I'd think the flood from any emitter would look pretty much the same, without any knowledge to the contrary.

  21. #51

    Default Re: Tri-V2 Information

    I think he means that running two XP-G's in parallel (flood and reflector) with similar Vf and other characteristics rather than a MC-E in parallel with a XP-G which have different Vf will allow both LEDs, when run at the same time, to be approximately the same brightness and thus "blend" better.

    Personally I've never had a problem with my Tri-V in that regard and have always been happy with the way they've blended. My bigger thought is what tint bin will be used for the flood. The warming glow of the MC-E is just something to behold - it gives a warm golden glow to any room it illuminates. I hope there is a XP-G equivalent tint.

  22. #52

    Default Re: Tri-V2 Information

    Quote Originally Posted by fyrstormer View Post
    Is the flood XP-G a warm-tinted emitter or is it the same tint as the reflectored XP-G? Also, I'm curious, how does changing the flood emitter improve the "blending" of the two beams? I'd think the flood from any emitter would look pretty much the same, without any knowledge to the contrary.
    shineon has it right on. Yes, the blend is now a little stronger in the reflector due to the fact that both emitters will be putting out about the same amount of light. The flood is still going to be as warm as it was with the MC-E, something around 2500K. The reflector will be more of a neutral color and the spot will be the same or even brighter bright white.

    Mike is now making the final production-proto flood centering ring out of brass and I will have it in my hands tonight. I will build up the proto and post a picture of it here.

    Now I have to batten down the Irene hatches on the treehouse. . .


    Cheers
    Dave

  23. #53
    Flashaholic benben_stone's Avatar
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    Default Re: Tri-V2 Information

    I hope Irene left you unscathed, to allow the evolution of the Tri to continue!

  24. #54

    Default Re: Tri-V2 Information

    That was one wicked storm. I came out OK. Broken branches but the theehouse is in good shape. However, Mike still does not have power so the machines are not running. They told him power would be restored by Friday. :O

  25. #55
    *Flashaholic* fyrstormer's Avatar
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    Default Re: Tri-V2 Information

    That's a long time for Mike to be stuck in the treehouse.

  26. #56

    Default Re: Tri-V2 Information

    Quote Originally Posted by fyrstormer View Post
    That's a long time for Mike to be stuck in the treehouse.
    He is happy, it now has AC.

    Here is the new Tri-V2 head


    The flood emitter is a warm XP-G. It is surrounded by a small brass centering ring and a larger titanium retaining cover. The cover is retained by four 1mm chrome steel balls.

    Cheers
    Dave
    Last edited by Data; 09-03-2011 at 09:59 AM.

  27. #57
    Flashaholic* karlthev's Avatar
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    Default Re: Tri-V2 Information

    Nice Dave....VERY nice....



    Karl

  28. #58
    Flashaholic* blitzlicht65's Avatar
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    Default Re: Tri-V2 Information

    Dave, have the body the Gunner Grips?




    Dirk

  29. #59
    Flashaholic* chipwillis's Avatar
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    Default Re: Tri-V2 Information

    Sweet

  30. #60
    Flashaholic* Obijuan Kenobe's Avatar
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    Default Re: Tri-V2 Information

    Oh that's just crazy. It looks fantastic.

    Can't wait for the final announcement. It's going to kill me.

    obi
    Stay sharp and bright for life.
    Have your knife and light handy at all times.
    Sent from a long time ago, in a galaxy far, far away.

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