ThruNite TN31 Review (XM-L U2 | 3 x 18650)

turboBB

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ThruNite is on a roll lately, first the Flood King and now the Thrower King. They have made a name for themselves with the throwing ability of their Catapult series but the competition has stepped up their game so ThruNite has gone back to the drawing boards and released this monster with a massive 79mm (3.11in) head and super smooth and deep reflector to take on all challengers. Let's see what they have in store for us. ;)




MFG SPECS
MSRP: $220 USD
- LED: Cree XM-L U2 LED with a lifespan of 20+years of run time.
- Max 1147 lumen output using 3 * 18650 batteries.
- Level 1: 0.5 lm. 2000 hours; Level 2: 21 lm. 140 hours; Level 3: 146 lm. 22 hours; Level 4: 366 lm. 9 hours;
Level 5: 620 lm. 5 hours; Level 6: 1147 lm. 2 hours; Standby: 65 uA; Strobe: 1147 lm. 4 hours.
- Working voltage: 4V to 13V.
- Max runtime: 2000 hours.
- Max beam distance: 700 meters.
- Peak beam intensity: 75000cd.
- Impact resistant: 1.2 meters.
- Waterproof to IPX-8 standard, 2M.
- 201.70mm length, 79.00mm bezel diameter.
- Weight: 452.80g without battery.
- Aircraft grade aluminum body structure.
- Premium type III hard anodized anti-abrasive finish.
- Ultra-clear tempered glass lens with anti-reflective coating.
- Momentary forward click tactical switch.
- Strobe mode for tactical and emergency use.
- Smooth reflector for max light output.
- Highly focused beam for maximum distance.
- Tactical knurling for firm grip.
- Streamlined body design.
- Mechanical reversed polarity protection design for battery carrier.
- Intelligent highly efficient circuit board design for max performance and long run time.
- Specially designed for Military, Law Enforcement, Self-defense, Hunting, Search & Rescue and Outdoor activities.
- Intelligent temperature controlled light output for user safety.


PACKAGING / CONTENTS
None were included, I elected to forego waiting for them in order to get this review out to you guys earlier. If I receive them in the future, I'll post pics.


CONDENSED VIDEO SUMMARY
As with the TN30, here is a quick high-level video of the TN31 until I can flesh out the review in the coming days:



DESIGN / FEATURES
[NEW 5/20: Without the use of optics, the basic formula for creating a flashlight with great throw would involve a large reflector as a basic ingredient so the TN31 is not exempt. One look at its large reflector and you know it means buisness:


Of course the reflector is just one piece to the equation with the other half being the illumination source and in this case, the TN31 has been endowed with a XM-L U2 that is perfectly centered in the massive reflector:


All the collimated light is then projected out through a double-sided coated AR lens:


The crenelated SS bezel adds a layer of protection for these components in case it's dropped head first:


...and allows one to easily see if the light is on when stood bezel down:


Somewhere there is a tool that fits into these grooves to allow removal of the bezel but since I don't have it, I wasn't able to uninstall it:
]

[NEW 5/22: With a little persistence I was actually able to remove the bezel. There is a clear o-ring that sits within a groove on the bottom side of it (please see reply #38 for a quick vid on reinsallation without binding it):


Upon removal, I noted that the lens sits on top of this rubber gasket/flange:


These are all the parts that comprise the head that is removable without the use of tools:

Clockwise from top left: SS Bezel w/o-ring, doub-sided coated AR lens, rubber flange, reflector. Center: TN31 head

Speaking of the reflector, I measured it to be 69.5mm in diam and just shy of 64mm in depth:


With all that out of the way, one can have easy access to the LED should modding be desired:
]

Helping to keep things cool are these fins just aft of the head, however as can be seen in the Runtime section below, the TN31 actually doesn't get all that hot:


The control ring is used to select the 6 levels of output (runs lowest from L1 to highest at L6 clockwise w/bezel away from you) as well Standby and Strobe modes. There are no explicit markings to indicate which output level you're at but the triangle indicator on the ring does align precisely with the Stand by mode (which is etched) with L6 being one click/detent away (counter-clockwise) and L1 aligning with the end of the decreasing output icon:

The solid detents coupled with the distinct and well spaced output levels enabled me to easily make a mental note of the level I was in.

The body itself features three "flat" sides of which one is unamrked, the other features the company name and slogan and the final bears the model and serial number:


There are two machined grooves that run parallel between each of these flat sides and the body features texturing that provides decent grip:


The tail cap features two attachment points for the lanyard and has flat surfaces allowing the TN31 to tailstand:

There is a forward clicky switch that acts as the master on/off for the light (more details in UI section).

[NEW 5/23: Save for the model/searial no. etched on them, the battery tube and its components is identical between the TN31 and TN30 and thus interchangeable:



Digging into the "innards" of the light, there is a spring tip for the positive battery path while the metal plate surrounding it mates with the corresponding surface of the battery carrier for the negative path:


The battery carrier aligns the cells in series and is wired in such a way that the postive/negative paths are redundant on either end thus allowing it to be inserted into the tube either way, care however still needs to be taken to ensure the batteries are inserted with the correct polarity into the carrier:
[pic]

There are raised tips allowing the use of flat top cells, however the heatshrink can catch on the edges during removal:


Both my shortest cells (AW IMR 1600 @ 65.2mm) and longest (XTAR 18700 @ 69.2mm) had no problems fitting in the carrier length-wise, however as per my video review, cells with wider diameters will have difficulty being inserted/removed from the tube:


The "tail cap" can be removed allowing access to the switch. The aluminum retaining ring helps ensure water resistance for the rubber tailcap and there is an o-ring around it that serves the same purpose:


Anodizing has been removed on the edge that the switch PCB sits on. The threads aren't square-cut on either end but I had no difficulties during threading:

They are however anodized thus allowing lock-out at the head (the tailcap wasn't really meant to be removed).

While the switch itself is mechanical, there are additional chips and resistors integrated into the PCB it's soldered to:


I measured full voltage @ 12.55v with the battery carrier isolated, but it dropped to 10.34v with the switch inline and turned on and nothing when off:
bbf3f02.jpg


The switch itself draws 9.56μA when turned on (again isolated w/just the battery carrier) and measured either through the negative spring or the ground/negative path on the PCB. I however wasn't able to measure any draw when it was off:
084862b.jpg


With the switch wired inline w/the head, I measured the current draw of Stand by mode to be 8.55μA when on (this jumps to 91μA without the switch) and nothing when off:
]


SIZE & HANDLING

L to R: Sunwayman V60C | Lumapower D65V w/TurboForce Kit | ThruNite TN31 | Lighten7 Max L2A | SureFire M3LT | Sunwayman T40CS | XTAR S1 (Production)

I threw in a mix of coventional throwers that have their batteries in-line (darn it, that was the word I was searching for in the video :)) as well as those that have it in parallel arrangement. I also threw in the XTAR S1 for size-reference. The TN31 is a large light! ;)

[NEW 5/20: Even so, I still found it manageable with my medium sized hand and operating the control ring with two fingers was relatively easy (albeit slightly difficult w/just the thumb):

As expalined in my video review, the one thing I did have problems with was the semi-sharp recess where the thumb rests over to access the tailcap.]


UI
The tailcap switch acts as the master on/off. When it is off, the control ring is non-functional. With the tailcap switch on, the UI is very straightforward as follows (with light pointed away from you and going clockwise from L to R):
- Six increasing levels of output (from L1 @ .5lms through L6 @ 1147lms)
- Standby
- Strobe

The levels are generally well spaced, although I find that visually, there doesn't seem to be a very distinct difference between levels 6 to 5 and 5 to 4. It would have been better if these were spaced further apart. The super low of .5lms makes the light very usable with dark adapted eyes but given it is a thrower after all, the pinpoint hotspot is not particularly useful. The standby to be useful since it allows the light to be "shut-off" with one-handed use rather than having to reach around to the tail-cap to shut it off. Current draw is absolutely trivial (8.6µA) so is of no concern (see Runtime section for further details).


BEAMSHOTS
Indoors (5m)
L6





L5


L4


L3


L2


L1

For details of the above indoor shots and comparo vs. many other lights, please check Epic Indoor Shots Trilogy

Whitewall Hunting
Exposure settings in sequential reading-order from top left: 1/25, 1/100, 1/800, 1/1600 @ f2.9 on AWB (light is ~.4m to wall / camera ~.59m):



OUTDOORS
Still negotiating to get back into the underpass but for now, here is an outdoor vid of the TN31 vs. a few other lights:


[NEW 6/4: 500ft (152.4m) beach shot:


40ft (12.2m) campsite shot:


100ft (30.5m) tree top shot:

Full details and comparos vs. other lights in this thread.

Also, here is a mini video review I did while camping (best to check thread linked above in beach beamshot before viewing this to get a better understanding of the route taken as well as a layout of the campsite):
]


RUNTIME
The relevant battery stats are provided above each runtime graph along with:
- Voltage of the battery at the start and end of the test
- Current draw as taken right before the test
- Actual runtime using ANSI FL1 (first in HR and then in M so for the RL3100 read this as 1.5hrs OR 91min)
- Also for High, captured the temperature: ambient, the head at start and the max it reached (fan was used for all bats)


As with the TN30, there is a subtle but distinct step down after 1.1 minutes, but it's only about 100lms. After that it does two more tiny step downs and then one step up as if trying to find a sweet spot and then runs just about nearly perfectly regulated for the rest of the run. Shortly after 123min, the low voltage warning (3-4 blinks every min or so) kicked and at 127 min, one of the RL3100's PCB finally kicked in terminating the run.

As can be seen, heat isn't really an issue and based on lessons learned from the TN30 run, I was able to validate that the highest heat point would be right aft of the control ring so I placed the thermocouple there. The TN31 only got to a high of 96F with the heat dissapation likely greatly aided by the large head, reflector and the copper heat sink within.

So there you have it folks, an amazing thrower with great run time and very well regulated output to boot. Good job ThruNite! :twothumbs

[EDIT 5/8: I redid the output and runtime to conform to more accurate measurement (see output measurement vid below for details). The above runtime chart reflects the new run. Runtime achieved w/the RL3100's this time was 126min before the low voltage warning started blinking. This time I shut off the light before the PCB could kick-in.


MEASURED PERFORMANCE
L6 - 1270lms (ANSI FL1) | 1139lms (avg for regulated run) | 87.2K lux @ 1m

I redid the output meaurement and runtime after recalibrating the sensor. I feel this is more accurate and would rather err on the side of underestimating (during calibration). Hit up the video for details but bottom line is that I feel that the 1147lms for L6 claimed by ThruNite is totally realistic.

The output of 1270lms is according to ANSI FL1 (measured @ 31 seconds), however this is before the step down at roughly 1 minute. The actual average output for the entire regulated run after that is: 1139lms]



=======
TN31 provided by ThruNite for review
 
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woody1

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Cant wait to order this one, i know its goin to be a good thrower, with that big reflector.
 

woody1

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Just got the XTAR S1, so hope the TN31 will be as good a build quality.
 
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TEEJ

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It ain't official until I have beam shots.

:devil:

Too many lights claim magical unicorn throw #'s based on math...but, if trying to SEE something out there...well, the math tends to lie, especially if using the 0.25 lux dogma.

:D
 

orbital

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+

I'v been back to this thread a few times now,
there hasn't been a light that's got my attention like this for a while.

The guy who first said Flashlight Porn, never saw this thing :devil:

~the tight carrier issue is a bit of a concern, especially if cells heat up ect..
maybe try unprotected 18650s'??
 

BLUE LED

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The ThruNite TN31 has all the hallmarks of a quality thrower, although I suspect it will have a step down. I would try to resist a purchase, but I fear resistance is futile :eek:oo:
 

TEEJ

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+

I'v been back to this thread a few times now,
there hasn't been a light that's got my attention like this for a while.

The guy who first said Flashlight Porn, never saw this thing :devil:

~the tight carrier issue is a bit of a concern, especially if cells heat up ect..
maybe try unprotected 18650s'??

I'd avoid unprotected cells, its not worth the risks.

I'd use a thinner cell before dropping protection.
 

orbital

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^

Most my cells are unprotected.
The whole danger/risk thing people try to portray makes me laugh.

If I get this light, it'll have three bone stock NCR18650A cells in it.
 

turboBB

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Thx guys! Indoor Shots @ 5m now added. Lux @ 1m measured at 87.2K, while this is higher than TN's claim of 70K, the calculated beam distance at 591m is roughly 100 short (vs. 700m claimed). Still pretty darn good!

Also, the pics aren't color corrected perfectly, it's not as green as it shows. Owing to the large reflector there are some artifacts around the hotspot which I will show in the whitewall shots later.

Cheers,
Tim
 

kj2

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Thx guys! Indoor Shots @ 5m now added. Lux @ 1m measured at 87.2K, while this is higher than TN's claim of 70K, the calculated beam distance at 591m is roughly 100 short (vs. 700m claimed). Still pretty darn good!

Also, the pics aren't color corrected perfectly, it's not as green as it shows. Owing to the large reflector there are some artifacts around the hotspot which I will show in the whitewall shots later.

Cheers,
Tim
Thanks for the review :)
But about 591 meters, that way lower than the 700 they say. :(
 

ma_sha1

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Nice! This might be the highest production light lux outside of the two monster sized led lights, I.E. TK70/SR90.

Now, with light approaching 100K lux, it might be necessary to measure at 10 meters instead of 5, to avoid possible sweet spot.
The sweet spot is the junction when the beam converge & the diverge (many lights do that, including reflector lights)
Narrow beam, usually higher throw, will have sweet spot at longer distance, thus, need to measure it out at further distance to avoid artificially high lux conversions.
I had a military short arc light measured at 10 meters as 2million cp & then only 800K when measured at 100 meters, it happened to hit it's sweet spot at 10m. When ever I have doubt about lux numbers, I move it out to longer distance just to be sure.

My typical rule of thumb on measuring distance for lux conversion
~10K lux, 5 meters
~100k lux 10 meters
~1 million lux, 30 meters
~10 Million lux, 100meters

Sorry, I do not have a light that can reach 100 million lux yet :)












Thx guys! Indoor Shots @ 5m now added. Lux @ 1m measured at 87.2K, while this is higher than TN's claim of 70K, the calculated beam distance at 591m is roughly 100 short (vs. 700m claimed). Still pretty darn good!

Also, the pics aren't color corrected perfectly, it's not as green as it shows. Owing to the large reflector there are some artifacts around the hotspot which I will show in the whitewall shots later.

Cheers,
Tim
 
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TEEJ

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Jan 12, 2012
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Nice! This might be the highest production light lux outside of the two monster sized led lights, I.E. TK70/SR90.

Now, with light approaching 100K lux, it might be necessary to measure at 10 meters instead of 5, to avoid possible sweet spot.
The sweet spot is the junction when the beam converge & the diverge (many lights do that, including reflector lights)
Narrow beam, usually higher throw, will have sweet spot at longer distance, thus, need to measure it out at further distance to avoid artificially high lux conversions.

My typical rule of thumb on measuring distance for lux conversion
~10K lux, 5 meters
~100k lux 10 meters
~1 million lux, 30 meters
~10 Million lux, 100meters

Sorry, I do not have a light that can reach 100 million lux yet :)

Would the diameter and/or depth of the reflector, relative to the emitter, influence the beam converge/diverge points?

I would think that as the starting Lux for the above rules of thumb use lux, you are using the lux you think you have, to pick a point for the lux measurement? Is that like using a word in its own definition?


Or is it like selecting a range for your DMM, where you assume it might be over 100k lux, but less than a million, and use 10 M, or maybe 10 M and then 20 M if you think its closer to 1/2 Mil, and see what you get, and so forth?


:party:
 

AlexGT

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Thanks for your review, would love to see long distance beamshots compared to any of the known XML throwers (Catapult, DBS, M1X, 7G5, MRV, M3C4, SR51, etc)

AlexGT
 
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