Thrunite TN32 (XM-L2, 3x18650) "Thrower" Review: RUNTIMES, BEAMSHOTS, VIDEO+

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Thrunite TN32 (XM-L2, 3x18650) "Thrower" Review: RUNTIMES, BEAMSHOTS, VIDEO+

Warning: even more pic heavy than usual. :whistle:

TN32005.jpg

TN32007.jpg

TN32006.jpg


Thrunite has sent me their updated 1xXM-L2, 3x18650 "thrower" light, now known as the TN32. The likely reason for the new model number is the significant internal build differences from the old TN31 that I reviewed previously.

Let's see how it compares … :whistle:

Manufacturer Reported Specifications:
(note: as always, these are simply what the manufacturer provides – scroll down to see my actual testing results).

  • LED: Cree XM-L2 U2 LED
  • Max 1702 lumen output using 3 * 18650 batteries
  • Level 1: 0.6 lm/80 days; Level 2: 21 lm/7 days; Level 3: 307 lm/11.5 hours; Level 4: 709 lm/4 hours; Level 5: 1132 lm/2 hours; Level 6: 1702 lm/1.5 hours; Strobe: 2 hours.
  • Working voltage: 8V-13V.
  • Max Runtime: 2000 hours
  • Max beam distance: 979 meters
  • Peak beam intensity: 240,000cd
  • Impact resistant: 1.2 meters.
  • Waterproof to IPX-8 standard, 2M.
  • Dimensions: 201.70mm length, 79mm bezel diameter.
  • Weight: 650g (without batteries)
  • Copper circuit provides better heat dissipation performance
  • Improved UI for more lumens
  • Ultra-clear tempered glass lens with anti-reflective coating.
  • Reverse polarity protection design
  • Momentary forward click tactical switch.
  • Strobe mode for tactical and emergency use.
  • Smooth reflector for max light output.
  • Highly focused beam for maximum distance
  • Tactical knurling for firm grip.
  • Aircraft grade aluminum body.
  • Streamlined body design.
  • Mechanical reversed polarity protection design for battery carrier.
  • Intelligent highly efficient circuit board design for max performance and long run time.
  • Specially designed for Military, Law Enforcement, Self-defense, Hunting, Search & Rescue and Outdoor activities.
  • Intelligent temperature controlled light output for user safety.
  • Include accessories: Holster, Lanyard, User's Manual, Warranty card, extra o-ring.
  • MSRP: $180
TN32001.jpg

TN32002.jpg

TN32003.jpg


Packaging has been updated slightly, but is generally not that different. The TN32 still comes in a presentation case, with metal hinges and closing clasps. Inside are the light, belt pouch, wrist lanyard, manual, warranty card, and extra o-rings and spare boot cover.

TN32070.jpg

TN32067.jpg

TN32046.jpg

From left to right: AW Protected 18650 2200mAh; Thrunite TN32, TN31; Niwalker Vostro BK-FA01; L3 Illumination X40; Fenix TK51.

All dimensions directly measured, and given with no batteries installed (unless indicated):

Thrunite TN32 (XM-L2): Weight: 655.9g (808g with 3x18650), Length: 201mm, Width (bezel): 79.0mm
Thrunite TN31 (XM-L): Weight: 572g (est 724g with 3x18650), Length: 203mm, Width (bezel): 79.0mm
ArmyTek Barracuda (XM-L2): Weight 400.8g, Length 264mm, Width (bezel): 64.0mm
Eagletac MX25L2 Turbo (SBT-70):Weight: 698.6g (with battery pack: 974.1g), Length: 292mm, Width (bezel): 91.3mm
Niwalker BK-FA01 (XM-L2): Weight: 682.3g (864g with 4x18650), Length: 209mm, Width (bezel): 80.0mm, Width (tailcap): 50.3mm
Olight SR95S-UT (SBT-70): Weight: 1,208g (with battery pack), Length: 323mm, Width (bezel): 87mm
Olight SR95-UT (SBT-90): Weight: 1,221g (with battery pack), Length: 323mm, Width (bezel): 87mm
Skilhunt K30-GT (SBT-90): Weight: 635.9g (773g with 3x18650), Length: 199m, Width (bezel): 76.0mm

As you can see, weight has increased on the TN32, without appreciable changes in the dimensions (compared to the TN31).

TN32035.jpg

TN32036.jpg

TN32014.jpg


As before, overall anodizing is a glossy black. Quality seems very good as always, there were no chips or damage on my sample. Labels were sharp and bright white against the black background. Knurling is fairly aggressive on the handle, helping with grip.

One difference I noticed - screw threads are no longer anodized for head lock-out. I suspect this change has to do with the new brass heatsink module in the head (see discussion below). Threads are standard triangular cut, but seem of good quality.

The control ring feels much like before, with detents for the various defined modes (and cut-out indentations on the ring itself, to help with grip). The main external change to the light is the base of the head – rather than regular black anodized aluminum, there is now a smooth, shiny, chrome-plated brass heatsink. Labels for the control ring indicator arrow are now on this chrome-plated area, as shown below.

TN32009.jpg

TN32010.jpg

TN32011.jpg


As before, the six constant output modes are not individually labeled, but there is a graded output bar pictogram over the first couple of levels (i.e., shows the direction to turn to raise or lower the output). Scroll down to my User Interface and Standby Drain sections for a discussion of how the light works.

While the chrome-plating provides a bit of bling, the real difference to the light is the brass underneath. Encasing the emitter and circuit housing, this should provide for much better thermal transfer (allowing for higher drive levels, and thus higher maximum output). It likely also explains the much greater weight of the TN32 over the TN31. :whistle: Note that Thrunite also reports use of copper in the circuit design as well now (for improved heat transfer).

As an aside, the TN31 was a very popular build for modders here, who could provide a custom light engine with improved heatsinking. The TN32 may thus be seen as an attempt to turn a mass-produced light into something of a "hot-rod" model by default. :devil:

Let's look at the carrier:

TN32042.jpg

TN32039.jpg

TN32040.jpg

TN32044.jpg

TN32043.jpg


As before, there is a metal battery carrier that holds 3x 18650 cells. While the carrier has been updated slightly, it still looks and functions much as it did before. The three cells are in series (i.e., 3s1p). The positive contact plates remain slightly raised, so all types of 18650 cells should work fine (i.e., true flat-tops, wide and small button-tops). Longer cells may be a bit tight, but my protected 3100mAh cells all fit. The carrier can be inserted either orientation into the handle. Note that particularly wide cells may be a tight fit into the handle.

TN32038.jpg


There is a double set of springs in the base, in addition to the spring in the head. The double-set of springs in the tail is a tip-off that something interesting is going on with the tail-switch and the battery carrier. :whistle:

The light can tailstand stably, and the tailcap cut-outs facilitate access to the switch (style of the cut-outs has been updated somewhat). Switch is the same sort of forward clicky switch as before. But as with the TN31, the switch is a little more complicated than typical. Here is a pic of the switch internals, from my original TN31 review:

TN30064.jpg


As you can see, there is a circuit along with the forward clicky switch (TN31 shown above, but TN32 should look comparable). As you can imagine, the full current of this heavily-driven light on Max would wreak havoc with a traditional clicky switch in no time. The purpose of the circuit is to provide an assist to the switch, cushioning the load on it. The dual springs in the tail are how it draws power from the battery carrier, irrespective of the head. Scroll down to my Standby Drain section for more info about what this means in terms of current drain.

TN32018.jpg

TN32049.jpg

TN32059.jpg


The new XM-L2 emitter was well-centered at the base of a very large and deep reflector on my TN32. The reflector looks even deeper than the original TN31. : ooo: Smooth finish as before, this should provide outstanding throw (given the higher drive level on max on the TN32). There is a good quality anti-glare coating on the lens. The light also has a scalloped stainless steel aluminum bezel ring, as before.

Scroll down for beamshots. :wave:

User Interface

Turn the light off/on by the tailcap clicky – press for momentary, press and release (i.e., click) for constant on.

Change output modes by turning the control ring in the head. Arranged clockwise (i.e., turning from left-to-right with flashlight held in front of you), the modes are level 1 (moonlight) > level 2 > level 3 > level 4 > level 5 > level 6 (max) > standby > tactical strobe.

No light is produced on standby, but a small current will be drawn to allow the circuit to respond to a ring turn (see below).

Video:

For more information on the overall build and user interface of the final shipping BK-FA-series, please see my video overview:



Videos were recorded in 720p, but YouTube typically defaults to 360p. Once the video is running, you can click on the configuration settings icon and select the higher 480p to 720p options. You can also run full-screen.

As with all my videos, I recommend you have annotations turned on. I commonly update the commentary with additional information or clarifications before publicly releasing the video.

PWM/Strobe

There is no sign of PWM on any level – I believe the light is current-controlled. :)

TN32-Strobe.gif


As before, strobe is an oscillating frequency strobe, switching between 6.4Hz and 14.7Hz on my sample. Each frequency lasts for about 2/3 of a sec. Here is a blow-up of each strobe frequency individually:

TN32-Strobe1.gif

TN32-Strobe2.gif


There is a bit of a ramp-up to the peak strobe output, but it is not something you could see in practice. Strobe is quite blazingly fast to the eye.

Standby Drain

There are actually two types of current drain you need to consider here.

Due to the electronic ring control in the head, the TN32 will be drawing a small current when in the "standby" detent with the tailcap switch is clicked on.
I have measured this current as 90uA ion my TN32. Since the cells are arranged in series, for 2600mAh 18650s that that would translate into 3.3 years before the cells would be fully drained. This is quite reasonable for a standby circuit current. And in any case, this current can easily be cut by turning the light off at the tailcap switch.

But due to the switch assist design, there is a secondary circuit in the tailcap that has its own standby drain when a battery carrier is connected. You don't often see physical clicky switches in these sorts of high-powered lights, likely due to their inability to handle the typical current flows. In this case, the physical forward clicky is connected to its own circuit that presumably provides some sort of assist to the switch, modifying the load on it. This means that whenever the battery carrier is loaded with cells and in contact to the tailswitch, a miniscule current will be drawn. I have not measured it at the circuit leads, but I know HKJ reported 20-50uA for the TN31 switch. I presume it is somewhat comparable here, and similarly not a concern (i.e., would take up to a decade to fully drain 18650 cells). Note that to break this current, you would need to actually remove the carrier from the handle.

Either way, these drains are not at all a concern. :)

Beamshots:

And now, what you have all been waiting for. ;) All lights are on their standard battery, or AW protected 18650 2200mAh for the multi-18650 lights. Lights are about ~0.75 meter from a white wall (with the camera ~1.25 meters back from the wall). Automatic white balance on the camera, to minimize tint differences.

TN32-Beam001.jpg
TN31-Beam001.jpg

BKFA01-Beam001.jpg
ST95SUT-Beam001.jpg


TN32-Beam002.jpg
BKFA01-Beam002.jpg

TN31-Beam002.jpg
ST95SUT-Beam002.jpg


TN32-Beam003.jpg
BKFA01-Beam003.jpg

TN31-Beam003.jpg
ST95SUT-Beam003.jpg


TN32-Beam004.jpg
BKFA01-Beam004.jpg

TN31-Beam004.jpg
ST95SUT-Beam004.jpg


Obviously, it's hard to tell much at such ridiculously close distances. :rolleyes: The most obvious observation is that the TN32 certainly has a very focused hotspot, with high intensity. To tell more, we are going to have to go out to further distances ... :whistle:

Unfortunately, we are still in a middle of a deep freeze here in my part of Canada, with several feet of snow on the ground. As such, outdoor shots would be meaningless (think of snow as equal parts ground-level diffuser and a massive reflector to get the general idea of why outdoor beamshots won't work). :rolleyes:

So for now, you will have to make do with some indoor shots in my basement. For your reference, the back of the couch is about 7 feet away (~2.3m) from the opening of the light, and the far wall is about 18 feet away (~5.9m). Below I am showing a couple of exposures, to allow you to better compare hotspot and spill.

Let's see how the TN32 compares to a original TN31, and my more recent 1xXM-L2 throw champ, the Niwalker BK-FA01.

BKFA01-TN32-TN31-10.gif

BKFA01-TN32-TN31-25.gif

BKFA01-TN32-TN31-100.gif

BKFA01-TN32-TN31-800.gif

BKFA01-TN32-TN31-1600.gif


I've done a lot of exposures above so that you can directly compare. The TN32 is clearly the new throw king in this class, with a more focused and brighter hotspot at these distances. This will translate into great total throw distance.

Oh, and you can also tell that the TN32 is brighter overall than the other lights. I can easily say that this is the most heavily driven XM-L2 light I've seen (in stock form). :wave:

UPDATE May 17, 2014: Weather conditions have finally improved enough to start taking outdoor beamshots around here. To start, here is a comparison of the TN35 to the TN32 (XM-L2) and Eagletac SX25L3.

As always, these are done in the style of my earlier 100-yard round-up review. Please see that thread for a discussion of the topography (i.e. the road dips in the distance, to better show you the corona in the mid-ground).

CatV5-TK61-TN32.gif

TN32-35-SX25L3.gif


CatV5-TK61-TN32z.gif

TN32-25-SX25L3z.gif


Please note that the color balance of the MT-G2 shots are a little off, as I had automatic white balancing on (i.e., they are not consistent to the adjustment used for the cool white emitters).

The TN32 has an impressive amount of overall output and throw, for a single XM-L2-equipped light. :eek:oo: You can see the greater output compared to the stock Fenix TK61 (as well as compared to the Thrunite Catapult V5, although it is closer). Definitely a top stock XM-L2 light. :thumbsup:

In terms of the TN35 comparison, the MT-G2 emitter does indeed provide much more of a "wall of light" effect, thanks to the larger emitter. But the deep reflector of the TN32/TN35 build still allows the TN35 to reach out to a good distance (i.e., as compared to the SX25L3, which is obviously struggling at that same distance).

Testing Method:

All my output numbers are relative for my home-made light box setup, as described on my flashlightreviews.ca website. You can directly compare all my relative output values from different reviews - i.e. an output value of "10" in one graph is the same as "10" in another. All runtimes are done under a cooling fan, except for any extended run Lo/Min modes (i.e. >12 hours) which are done without cooling.

I have devised a method for converting my lightbox relative output values (ROV) to estimated Lumens. See my How to convert Selfbuilt's Lightbox values to Lumens thread for more info.

Throw/Output Summary Chart:

My summary tables are reported in a manner consistent with the ANSI FL-1 standard for flashlight testing. Please see http://www.flashlightreviews.ca/FL1.htm for a discussion, and a description of all the terms used in these tables. Effective July 2012, I have updated all my Peak Intensity/Beam Distance measures with a NIST-certified Extech EA31 lightmeter (orange highlights).

TN32-FL1-Summary1.gif


Output has indeed increased from the TN31 – I would estimate it as ~1650 lumens in my setup. And as the beamshots suggested, the TN32 out-throws every other single XM-L2 light I've tested. :bow: It even rivals lights built around the SBT-90 emitter.

My directly measured ANSI FL-1 Peak Intensity of 191,000cd may seem a little low considering the 240,000cd spec, but it's not as far off as you might imagine. First off, it's really more appropriate to compare throwers by ANSI FL-1 Beam Distance. In that sense, the difference between the 980m spec and my 874m is only 11% lower. Given all the variation in circuits, emitters, and precise focusing of the reflector, that difference isn't so unreasonable.

Something else to keep in mind is when exactly you need to measure. The ANSI FL-1 standards of Peak Intensity and Peak Distance are based on the highest measure taken during 30secs to 2mins post-activation. Here is a breakdown of what I directly measured on my NIST-certified light meter, working back from a 10m distance, taken at 15 sec intervals (shown as min:sec below). Batteries are three Redilast 2600mAh (Sanyo cells), charged to ~4.21V to start.

0:15 - 194,000cd
0:30 - 191,000cd
0:45 - 188,500cd
1:00 - 188,000cd
1:15 - 174,500cd
1:30 - 175,000cd
1:45 - 174,500cd
2:00 – 174,000cd

As you can tell, output (as indicated by throw) drops somewhat over the first minute, but then drops to a more consistent level once step-down occurs between 1:00 and 1:15 mins post-activation (see below for more info). I didn't measure directly at initial activation, but I presume that would have been pretty close to ~200,000cd on my sample. But by the ANSI FL-1 standard, throw for my sample is 191,000cd.

Here is a breakdown of the estimated lumen values for both the TN31 and TN32 in my testing:

TN32-Lumens.gif


As you can see, the reported output and throw specs from Thrunite seem remarkably consistent with my testing. I suspect Thrunite did indeed get these tested in a properly-calibrated integrating sphere. :thumbsup:

Step-down occurs on L6 after 70 secs of runtime.

As with the TN31, the lowest output of my sample is slightly lower than 0.6 lumens in my testing. I would estimate around 0.2 lumens in fact.

Output/Runtime Graphs:

Let's start with a comparison of the top four output modes:

TN32-Runtimes.gif


Nothing very surprising – you get excellent flat regulation on all levels. :thumbsup:

Note that all my runtimes are done under a cooling fan. It is therefore reasonable to consider what would happen with no cooling (although I suggest the cramped corner of my office is not representational of the wider world). For this test, I attached a thermal probe to the middle of the chrome-plate heatsink base for concurrent measures.

TN32-Cooling.gif


Note for this run I converted my relative output measures to estimated lumens, to allow you to better compare output changes over time (left y-axis above). The right y-axis is the surface temperature in degrees centigrade (celcius), for the non-cooled run. It is hard to put those numbers in context since I don't usually measure temp, but subjectively I can tell you the light gets quite hot.

As you can see, the lack of cooling caused a small drop in output over time - but nothing you could ever see visually. This did result in marginally longer runtime, of course.

As always, take my lumen estimates with a grain of salt - they are based on a calibration of my lightbox to ceiling bounce values of other heavy output lights of known calibrated lumens. But they do seem consistent with Thrunite specs.

Let's see how the TN32 stacks up against the original TN31, and "thrower" style XM-L2 lights.

TN32-2xHi.gif

TN32-2xMed.gif


The TN32's L6 mode is brighter than the old TN31 – in fact, the old TN31 L6 is comparable to the new TN32 L5, and the TN31 L5 is comparable to the new TN32 L4 (as you saw in the output table summary). The new TN32 definitely runs for longer than the old TN31, at comparable output.

It's a bit hard to compare the TN32 to most of the other lights, since they are typically 2x18650. But the TN32 certainly seem to be an efficiency champ, with incredibly long relative runtimes. :thumbsup:

Let's see how it does against the larger 3x/4x18650 lights:

TN32-4xHi.gif

TN32-4xMed.gif

TN32-4xLo.gif


As you would expect, at the highest level, the 1xXM-L2 TN32 can't really compete with the multi-emitter lights (for either output or runtime). But it surprisingly holds its own quite well at the lower levels, even against some of the 4x18650 lights. Overall efficiency is thus again quite impressive for this class.

Potential Issues

Due to the electronic control ring in the head, the light has a stand-by current when in "Stand By" mode. But this current is very low (90uA), and will not be problem for regular use. You can break this current by clicking the tailswitch off.

There is a second standby current due a circuit in the tail to assist the physical switch. The tail circuit draws its power directly from the battery carrier, irrespective to the state of the head (i.e., the purpose of those dual springs in the tail). The current draw is miniscule, and has been measured by others in the low uA range (i.e., would take many years to fully drain the cells). The only way to break it is to remove the battery carrier from the handle, however.

You can no longer lock the light out at the head (to prevent accidental activation)

Only 3x 318650 Li-ion cells may be used in the light (i.e., doesn't support multiple CR123A primary cells)

Light uses a battery carrier, and very long or wide cells may be a bit tight. But all cells I tested worked in the carrier, including protected flat-top cells.

Preliminary Observations

The TN32 is a worthy upgrade to the TN31. Building on the considerable success of that earlier model, Thrunite has increased both output and throw, making the TN32 the furthest throwing 1xXM-L2 in my collection at the moment (in stock form). :bow:

Physically, the main difference from the TN31 is the new brass heatsink for the circuit housing (which you can see by its chrome-plate experior). This obviously allows Thrunite to drive the TN32's XM-L2 emitter to higher levels. The impressively deep reflector on the TN31 seems to be even slightly longer now.

As before, output/runtime performance was excellent for the TN32, with its the current-control circuitry providing outstanding runtimes at all levels tested. Stabilization was quite good as before, with perfectly flat regulation on all levels (after a minor step-down on max). :thumbsup: As with the TN31, the TN32 drops to a low moonlight level once the batteries reach the end of their runs.

I was always a fan of the control ring interface on this model, and I'm glad to see Thrunite has left that unchanged (except for increasing most of the output levels, of course). The ring has clear and firm detents, and the output levels are well spaced. :)

The battery carrier has had a few minor updates, but is largely unchanged. Same for the physical clicky switch for on/off. It is rare to see an actual physical clicky switch on these sorts of high-powered lights – the TN-series models accomplish this by a bit of boost-assist circuitry. The standby current draw remains tiny.

The TN31 quickly became a popular substrate for modders, who swapped out its guts and improved thermal conductivity. By incorporating a brass heatsink right into the new TN32 design, Thrunte is basically giving you a partial custom redesign of its own model. For those looking for maximum throw and output from a single XM-L2 emitter – in a stock form light – I think the TN32 is the answer for now. :wave:

----

TN32 provided by Thrunite for review.
 
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Ryp

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Re: Thrunite TN32 (XM-L2, 3x18650) "Thrower" Review: RUNTIMES, BEAMSHOTS, VIDEO+

Thanks for the review! Will you be reviewing the TK61?
 
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blackFFM

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Re: Thrunite TN32 (XM-L2, 3x18650) "Thrower" Review: RUNTIMES, BEAMSHOTS, VIDEO+

Is is really copper or brass under the chrome plating?
 

Capolini

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Re: Thrunite TN32 (XM-L2, 3x18650) "Thrower" Review: RUNTIMES, BEAMSHOTS, VIDEO+

Thanks SB,,,,,,,,Great review as always! This is one of my best stock lights and the best stock light in terms of throw!!

The first one had a slight glitch! Emitter fried after 5 uses,,,,,,,,,,so far the replacement works well! :thumbsup:
 

selfbuilt

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Re: Thrunite TN32 (XM-L2, 3x18650) "Thrower" Review: RUNTIMES, BEAMSHOTS, VIDEO+

Thanks for the review! Will you be reviewing the TK61?
I haven't heard anything about it yet.

Is is really copper or brass under the chrome plating?
Ooops, sorry about that - yes, the heatsink is indeed brass (fixed in the review). The addition of copper is in the circuit itself.
 

BWX

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Re: Thrunite TN32 (XM-L2, 3x18650) "Thrower" Review: RUNTIMES, BEAMSHOTS, VIDEO+

Wow!








Nice review too.
 

RemcoM

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Re: Thrunite TN32 (XM-L2, 3x18650) "Thrower" Review: RUNTIMES, BEAMSHOTS, VIDEO+

So, now i know not to buy the TN32, because, where is the promised 240000 kcd?

Only 190000 kcd?

I really hate it, that many times flashlights cannot reach their specifications of cd, and throw.

May i ask, WHY IS THAT???

When i read and see that the TN32 gives 240000 kcd, and almost 1000 meters of throw, then i WANT real 240000 kcd, and REAL 1000 meters of ansi, 0,25 cd limit.

And not a light that have much less than that.

Please explain.
 

selfbuilt

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Re: Thrunite TN32 (XM-L2, 3x18650) "Thrower" Review: RUNTIMES, BEAMSHOTS, VIDEO+

May i ask, WHY IS THAT???
Because the spec is just a single number (presumably an average), with no indication of the natural variation between samples.

As I mentioned in the review, there is going to be variation between circuits, emitters, and the precise focusing of the reflector between individual samples (which, collectively, could be substantial). Moreover, as lights get increasingly "throwy" with large reflectors, it stands to reason that variation on the last point will increase significantly. The reason for this is that the tolerances for building a light don't change - but a tiny micrometer difference in the precise focusing of the reflector could be detectable in a heavy thrower, whereas it is isn't for a typical light with a small reflector. The problem is that we are never given any indication of what the expected level of typical variation is for any class of light - the ANSI FL-1 standard doesn't require one (but it sure would be nice if it did).

My sample is ~20% below "average" spec for Beam Intensity, and ~11% below "average" spec for Beam Distance. Personally, I consider Beam Distance a better measure to compare ultimate throw between lights, since it standardized for a specific light-level-on-target (and is linearly scalable, if you want to choose a different intensity). But either way, the only question is what should you expect as a typical variation range for these measures between samples. For that, you would have to get a lot of measures from different samples, all tested under consistent ANSI FL-1 standard conditions with calibrated light meters.

You can thus consider my results here as adding a single data point to that ultimate compilation. In the meantime, without hard data on the natural variation of samples, it's hard to know what to typically expect. My personal impression - from having tested a lot of lights - is that the deviation of my one TN32 sample from spec is actually within a reasonable variation range for really heavy throwers. But we can't know that sure until a more extensive data set is compiled. :shrug:

As an aside, subjectively, I think you would have a hard time telling the difference between my sample and one that was perfectly on spec (i.e., a 20% difference in the raw lux in the spot of two lights at a specific distance is going to be very hard to see). I realize that conclusion may surprise a lot of people, but the evidence is quite clear - our relative sensory perceptions are all very skewed. For a non-point-source of light (such as a hotspot at a distance), modern psychometric research points to a cube-root power relationship for human intensity perception. That means that a ~20% true difference in lux at a given distance would seem like a ~7% difference to a human oberserver. Practically, it is next to impossible to consistently spot that kind of difference.

Please understand that I am not trying to "defend" any manufacturer with the above comments. My main point is that we do not know what the natural variation between samples is, without more data being compiled (although my intuitive sense from personal experience is that this sample is not necesarily unreasonable for expected variation). The secondary point above is that the obective measures that ANSI FL-1 beam testing provide do not match actual relative human perception in use for output or intesity. These two points are very different things, and I am simply expounding further on both so that people can a better idea of what to reasonably expect from any given light.

Please explain.

Since I don't want this to become a protracted discussion on statistical principles and psychometric perceptual norms, here are some links for further reading on those topics:

Stats primer with an overview on variation, among other things. Although written from a psych stats perspective, the concepts are generally applicable.

Stevens' Power Law for the relationships between perceived intensity of sensory stimuli.
 
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Ernst from Germany

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Re: Thrunite TN32 (XM-L2, 3x18650) "Thrower" Review: RUNTIMES, BEAMSHOTS, VIDEO+

Thank You for the Review.I am an owner of the Thrunite TN 32 since last Fryday.Your Review says to me ,that my choice is right.190000kcd instead off 240000kcd is no problem for me.
This torch ist very good and I hope for some Beamshots from your beam route.
Best Greeting from Hannover
 

selfbuilt

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Re: Thrunite TN32 (XM-L2, 3x18650) "Thrower" Review: RUNTIMES, BEAMSHOTS, VIDEO+

Thank You for the Review.I am an owner of the Thrunite TN 32 since last Fryday.Your Review says to me ,that my choice is right.190000kcd instead off 240000kcd is no problem for me.
This torch ist very good and I hope for some Beamshots from your beam route.
Yes, it is currently the highest throwing 1xXM-L2 light in my collection. It's pretty impressive to see the change from the TN31 (i.e., ~45% more ANSI FL-1 output on my sample, with ~70% more ANSI FL-1 Peak Intensity). :)

I do plan to update this review come spring, when I can take some outdoor beamshots at my usual location. Should give a good indication of the throw difference from the TN31.
 

hikingman

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Re: Thrunite TN32 (XM-L2, 3x18650) "Thrower" Review: RUNTIMES, BEAMSHOTS, VIDEO+

It is too bad there isn't some "standardized" test created for so-called throwers at, say, 50 to 300 yards which would show the differences between lights of just the hotspot and corona areas of the beam (and evenness of intensity of that area). The emphasis instead is on something rather silly - moonlight intensity way beyond our effective eyesight range, probably even with most common binoculars. The "targets" are going to be small out there at 600 to 1,000 yards and dimly lit.

And spill beam differences are also important, sometimes in ways one doesn't think of. For example, fog or damp air, which is common where I live, adds light scatter which interferes with the effectiveness of the hotspot. So a thrower with "tight" hot spot and less spill "functions" better in my local air.

Another useful aspect of the TN32, just as with the TN31, is an Olight SR91 Diffuser will slip over the front and produce some very effective wide area lighting. Makes my TN31 quite versatile.

Dave
 

selfbuilt

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Re: Thrunite TN32 (XM-L2, 3x18650) "Thrower" Review: RUNTIMES, BEAMSHOTS, VIDEO+

It is too bad there isn't some "standardized" test created for so-called throwers at, say, 50 to 300 yards which would show the differences between lights of just the hotspot and corona areas of the beam (and evenness of intensity of that area).
Yes, that would be very helpful - but practically difficult to arrange. It is certainly true that trying to understand a beam from just two measures (i.e., overall output and peak center beam intensity) is like trying to understand what an elephant looks like by simply taking its weight and staring at a pimple on its behind with a telescope. :rolleyes: Those measurest tell you nothing about the overall shape of the beam, and how it changes over its light cone - which is really what most of us would like to know.

This is why I do standardized beamshots, but even they are also only so useful. Since the dynamic range of a camera is limited, you have to take a lot of exposures at different settings - and even then, it doesn't match all the adaptations that go on inside our visual and nervous systems.

So, in my case, I like to do my one set of outdoor shots at a standardized location and setting (since there are bushes on the side of the road to help show off spill, as well as the target at 100 yards). But even the much-decried indoor "white wall shots" are actually valuable for relative comparison purposes. Since I keep them standard across reviews, if you find a set of mine for a light that you have, you can get a pretty a good indication of how some other light I tested compares, in relative terms. Of course, if you don't have any of the lights for comparison purposes, they are somewhat limited in the info they impart.

I've long thought some sort of standardized measurement of beam intensity across the whole beam arc (at a high number of angles) would be interesting ... but time-consuming to do, and likely having its own comparison biases.

The emphasis instead is on something rather silly - moonlight intensity way beyond our effective eyesight range, probably even with most common binoculars. The "targets" are going to be small out there at 600 to 1,000 yards and dimly lit.
Agreed, the absolute distance to 0.25 lux (aka "moonlight") is indeed useless for heavy throwers - as our ability to discrimate things decreases rapidly with distance. But the principle of a "beam distance" calculation to a specified lux is valuable as a relative comparison aid. And since the converstion takes into account the inverse square relationship of how light decays with distance, the relative deam distance differences between lights are linearly scalable.

So for example, if one light has ANSI FL-1 beam distance that is 50% further than another light, then that means it also has a 50% further distance to some other arbitrary lux intensity (that may be more meaningful in practice). To use the example from this review, if you felt 25 lux on target was a good level to see something, my TN32 "throws" a beam of that intensity 87.4m, and the reference spec is 98.0m (i.e., 1/10 as far a beam of 0.25 lux, thanks to that inverse square law).

Another useful aspect of the TN32, just as with the TN31, is an Olight SR91 Diffuser will slip over the front and produce some very effective wide area lighting. Makes my TN31 quite versatile.
Thanks for bringing that up. Yes, it is good that they have kept the head diameter the same, so those old diffusers will still fit.
 

gkbain

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Re: Thrunite TN32 (XM-L2, 3x18650) "Thrower" Review: RUNTIMES, BEAMSHOTS, VIDEO+

Thanks for another excellent review. My Thrunite's are some of my favorites. I have owned a XM-L TN30 for some time now and am still amazed at the output. I have been toying with the idea of a TN31 for a thrower but after this review seems that it will be a TN32. Thrunite's are not cheep but seem to give a good bang for the buck when compared. I recently put a set of 3400 protected green Panasonic's in the TN30 and they worked fine and they are a large cell. Unless Thrunite has decreased the size of the carrier/handle on the TN32 I suspect they will also work.
 

selfbuilt

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Re: Thrunite TN32 (XM-L2, 3x18650) "Thrower" Review: RUNTIMES, BEAMSHOTS, VIDEO+

I recently put a set of 3400 protected green Panasonic's in the TN30 and they worked fine and they are a large cell. Unless Thrunite has decreased the size of the carrier/handle on the TN32 I suspect they will also work.
Yes, my Eagletac 3400mAhs fit fine in the carrier too. Although the carrier has a few minor updates from the TN31 (e.g., the springs are little larger now), it is similarly accommodating.
 

Chenery88

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Nice review...now if we could just get a balance of runtime vs lux....this running for two hours at full would be epic ...although I am guessing very hot!
 

Alex1234

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Re: Thrunite TN32 (XM-L2, 3x18650) "Thrower" Review: RUNTIMES, BEAMSHOTS, VIDEO+

I agree with Selfbuilt. You should not simply disregard a light that is slightly below spec. It would be impossible to tell which has more throw if you had one that was 190,000cd and one that was 240,000cd and shined them on a line of trees and i can prove it with these two beamshots. First shot is the tk61vn(modded) which a respected form member measured 622,000cd and the other is the tn31vn(modded) with the same member measured 497,000cd. i know these are modded lights but it still shows there is a 125,000cd difference between these to beamshots but they seam pretty close. you can see the difference but there fairly close. its just like horsepower in a car, you only need about 450 horsepower to go 200 mph but you need an additional 800 horsepower to get to 270mph because of air resistance. Throw in a flashlight works the same way the higher the cd the more you need to see the difference in throw.
21fa50e2-7aa1-46ba-a3a3-f98ded2128d3.jpg
70c5bf51-0c2c-42e0-80f2-9293afe8824d.jpg
 
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gkbain

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Re: Thrunite TN32 (XM-L2, 3x18650) "Thrower" Review: RUNTIMES, BEAMSHOTS, VIDEO+

Got my TN32 yesterday and tested last night. I have few lights in my collection, 13 I think, but nothing like this. I felt like Luke Skywalker with a very long light saber. The focus of the beam beats anything I have or have seen. This is my third Thrunite, and along with my TN30, my biggest lights. The TN30 is a great flood lights as the TN32 is spot. I live near a small airport and they have some strong lights, but not hand held. I really like my Thrunites and the TN32 is my favorite big light at the present. My only issue is explaining to my wife why I need more lights especially another big light. Thanks SB for helping me decide, again.
 

JulianP

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Re: Thrunite TN32 (XM-L2, 3x18650) "Thrower" Review: RUNTIMES, BEAMSHOTS, VIDEO+

Thank you for the review. I've had the TN32 for a few weeks and it's awsome. My only wish is for Thrunite to make an optional tailcap which can be plugged into a charger. It's not a flashlight for daily use, but it might be needed every few weeks for search and rescue. I wouldn't want to venture out with batteries at 85% capacity. Conversely, charging the cells individually takes time.
 

selfbuilt

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Re: Thrunite TN32 (XM-L2, 3x18650) "Thrower" Review: RUNTIMES, BEAMSHOTS, VIDEO+

My only wish is for Thrunite to make an optional tailcap which can be plugged into a charger. It's not a flashlight for daily use, but it might be needed every few weeks for search and rescue. I wouldn't want to venture out with batteries at 85% capacity. Conversely, charging the cells individually takes time.
True, in-light charging can be convenient. But since almost all such chargers are in-series, you really are much better off (i.e. safer) taking the cells out and charging individually. This is why I always recommend people charge their cells separately for regular use, and only rely on in-light charging sparingly.
 

Capolini

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Re: Thrunite TN32 (XM-L2, 3x18650) "Thrower" Review: RUNTIMES, BEAMSHOTS, VIDEO+

"SB",,,,,,,,,,What is your "Estimation" of cd output on level 6 once it starts Flat Regulation?

I see at 2:00 min. it is at 174Kcd. Does it drop anymore after that?

In addition,will the process[reset] start over again by going back to "standby" or a different mode and then back to Level 6? My guess would be yes! ;)

Thanks :)
 
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