KartRacer31
Flashlight Enthusiast
Ok this may be old news to many of you but for an idiot like me who keeps blowing up bulbs while overdriving them this may help.
Ok, I knew that for a while I had successfully overdrove a Philips KPR102 in a 3Dcell, and it was super bright. I never had any problems with it. Until one day it just blew when I turned it on. I quickly replaced the bulb and blew that one two. I couldnt figure out what was up, I wrote it off to just having had a super strong freak bulb the first time.
After joining the forums I read that others had successfully overdrove a KPR102 in a 3cell light. So I tried it again and blew up another bulb. Then I saw a post that said the Surge could not handle lithium batts. The bulb would blow up due to the lith batts extra voltage. This got me thinking, then through some conversations with Ratso and Txwest in some of my other posts they gave me some more insight to my problem, and it finally dawned on me, I had changed the batteries in my 3Dcell light to new fresh ones, and the extra voltage is what was blowing the bulbs.
So at the expense of a few more bulbs I did some more testing as to what the voltage threshold is for a KPR102 in a 3Dcell light. This is what I've found.
First off, a KPR102 overdriven in a 3Dcell light with weak batts is still brighter than a correct 3Dcell bulb (KPR103)in the light with brand new batts.
The threshold seems to be about 4.555 volts (total voltage added of the 3Dcells) before the KPR102 will blow. I know for sure that they will blow at 4.665. (I get the battery voltage from my Radio Shack digital multimeter).
I think I've gotten close enough to the threshold of the KPR102. I've run it for about 5 minutes constant at that voltage without a problem, and maybe 15 minutes total time (on and off). And it's pretty bright like that, much brighter than stock.
Anyway I just though this info might be able to save someone some bulbs, and make the world a brighter place! LOL
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Ok, I knew that for a while I had successfully overdrove a Philips KPR102 in a 3Dcell, and it was super bright. I never had any problems with it. Until one day it just blew when I turned it on. I quickly replaced the bulb and blew that one two. I couldnt figure out what was up, I wrote it off to just having had a super strong freak bulb the first time.
After joining the forums I read that others had successfully overdrove a KPR102 in a 3cell light. So I tried it again and blew up another bulb. Then I saw a post that said the Surge could not handle lithium batts. The bulb would blow up due to the lith batts extra voltage. This got me thinking, then through some conversations with Ratso and Txwest in some of my other posts they gave me some more insight to my problem, and it finally dawned on me, I had changed the batteries in my 3Dcell light to new fresh ones, and the extra voltage is what was blowing the bulbs.
So at the expense of a few more bulbs I did some more testing as to what the voltage threshold is for a KPR102 in a 3Dcell light. This is what I've found.
First off, a KPR102 overdriven in a 3Dcell light with weak batts is still brighter than a correct 3Dcell bulb (KPR103)in the light with brand new batts.
The threshold seems to be about 4.555 volts (total voltage added of the 3Dcells) before the KPR102 will blow. I know for sure that they will blow at 4.665. (I get the battery voltage from my Radio Shack digital multimeter).
I think I've gotten close enough to the threshold of the KPR102. I've run it for about 5 minutes constant at that voltage without a problem, and maybe 15 minutes total time (on and off). And it's pretty bright like that, much brighter than stock.
Anyway I just though this info might be able to save someone some bulbs, and make the world a brighter place! LOL
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