Hi Justin Case,
On the 11836, they must have changed the driver since I got mine many months ago. Mine consume almost exactly 4W, with a regulated cut-in voltage of ~4.5V +/- 0.1V it would seem. The driver efficiency drops off slightly with higher input voltages, like 4xli-ion cells, but nothing as severe as you measured, and the heat generated is very reasonable. No more than my LF brand drop-ins. On a single li-ion cell, mine start off ~140 lumen, and diminish to ~50 lumen through a discharge, and can be run like that in an all-plastic host non-stop without over-heating problems.
-----
Hi Outdoors Fanatic and Patriot
Pictures are coming, I am working on a new way of doing beam-shots that will help really show the beam characteristics and usefulness at range. I am planning on a combination of upwards of 3-4 beam shots per lamp assembly. Each beam shot will help portray something different...
One thing I am working on, is a way to take a "white-wall" beam shot, and make exposure adjustments and post-processing adjustments, not for the purpose of any sort of brightness comparison, but to define the beam shape, size, spill, and transition to spill. Ideally, if I can get this to work the way I want to, only the very brightest part of the beam will appear fully-edging-on-over-exposed.
See, there are big variations in the way that different lamps and reflectors work to produce beams. The "lux" figures above combined with a rough measurement of beam width are useful to a point, but are a bit mis-leading when you consider that some lamps produce a lot of lux throughout the central beam (like on 2.5" turbo-heads mostly), while others produce a peak lux at the center that handily competes with the 2.5" turbohead, but with a softer wider transition to spill. After using lamps like the HO-13 and EO-13, I personally can't find much use for a 2.5" turbohead anymore because the wider softer transition is actually preferable (to me) now that I have compared side by side.
I am also going to do some experimentation and research, and figure out how much lux is needed at range to accurately identify things. Each lamp assembly will then be assigned a "range" capability rating for use in different scenarios. Different applications require different levels of illumination. So a wide range will be assigned as the "maximum range" depending on the application. (for example, seeing movement off in the woods can be done with a few lux more than likely, whereas making accurate friend/foe identifications requires much more light). I am thinking that more than likely I'll do a set of 2-3 beam shots each at a different range using some sort of common target or collection of targets.
It's going to be a lot of work, but I think it will be a neat resource when all said and done.