ahorton
Enlightened
- Joined
- Jul 22, 2008
- Messages
- 715
I'm almost finished a new headlamp and I'm having trouble deciding on the User Interface (UI).
The light has flood LEDs and a throw LED which are individually controlled by a microcontroller. The input comes from a single momentary switch which can take things like single clicks, double clicks, long presses etc.
Some background:
The first headlamp I made had 3 simple modes (off-->spot--> low flood--> high flood--> off) and that was ok. Nobody got confused.
The second version was a lot more complicated. It was based on a group of two modes (spot and flood) and you swapped between them with a single click. This was great, because when you were using it, you only ever want flood or throw and you don't want to go through other modes to get there. The downside was that everything else around that group became more complicated. To select which flood level you wanted to use, you had to double-click to get into a group where you could choose the level and then double-click back to the competition mode.
For the 3rd version, I have a few ideas in mind but I'm interested to gather the opinions of other keen headlamp users.
So if you have a minute, let me know:
1. What modes it should have (including battery indicator, SOS, lock-out etc) and
2. What combination of clicks to turn it on, navigate and turn it off.
The maximum drive levels for the 2 XP-Gs are 700mA each (1400mA total) while the XR-E for throw can take up to 1000mA.
The light has flood LEDs and a throw LED which are individually controlled by a microcontroller. The input comes from a single momentary switch which can take things like single clicks, double clicks, long presses etc.
Some background:
The first headlamp I made had 3 simple modes (off-->spot--> low flood--> high flood--> off) and that was ok. Nobody got confused.
The second version was a lot more complicated. It was based on a group of two modes (spot and flood) and you swapped between them with a single click. This was great, because when you were using it, you only ever want flood or throw and you don't want to go through other modes to get there. The downside was that everything else around that group became more complicated. To select which flood level you wanted to use, you had to double-click to get into a group where you could choose the level and then double-click back to the competition mode.

For the 3rd version, I have a few ideas in mind but I'm interested to gather the opinions of other keen headlamp users.
So if you have a minute, let me know:
1. What modes it should have (including battery indicator, SOS, lock-out etc) and
2. What combination of clicks to turn it on, navigate and turn it off.
The maximum drive levels for the 2 XP-Gs are 700mA each (1400mA total) while the XR-E for throw can take up to 1000mA.
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