Nitro
Flashlight Enthusiast
- Joined
- Feb 27, 2004
- Messages
- 1,347
I'm still waiting on the P2D, so I can't comment on it yet. However, if I had to design a UI, I'd want 3 levels.
Low for indoor, closeup.
Med for long running, candlemode.
High for outdoor, tactical.
I can do without the SOS and Strobe, but as long as they don't interfere with the other modes, why not have them for fun.
As far as the operation. I think the tight head for High, and loose head for Multi-Level is a good idea. Most of the time I'd use the multi-level mode in order to set it just enough to see, without blinding me. I'd use the High mode outside on walks etc.
I'm not sure how the P2D switch operates, but I would design it to have the 1st half press momentary on. Another half press changes levels, but still turns off when let go. A full press turns the light on. And when the light is on, a half press changes level.
Low for indoor, closeup.
Med for long running, candlemode.
High for outdoor, tactical.
I can do without the SOS and Strobe, but as long as they don't interfere with the other modes, why not have them for fun.
As far as the operation. I think the tight head for High, and loose head for Multi-Level is a good idea. Most of the time I'd use the multi-level mode in order to set it just enough to see, without blinding me. I'd use the High mode outside on walks etc.
I'm not sure how the P2D switch operates, but I would design it to have the 1st half press momentary on. Another half press changes levels, but still turns off when let go. A full press turns the light on. And when the light is on, a half press changes level.