SoUptheEXTREME
Newly Enlightened
- Joined
- Dec 28, 2007
- Messages
- 11
What's new everyone, so it's been a while since I posted/lurked here (roar of the pelican was all the rage) and a lot of my searches are bringing up older tech, or how to essentially get great distance.
I'd like an unreal FLOOD light. I live on an acre plot, and I don't necessarily need to see far in the distance, I'd like to go outside and have the absolute widest, brightest, flood I can have, in a handheld form. I want it to look like daylight in the entire width of the backyard, and burn the retinas of every oppossum and coyote nearby.
It does not have to have a crazy runtime, it can be a premade product or I can mod or building myself. I just need some guidance as to achieve something with an awesome crazy FLOOD. (I thought about modding 3 bright leds all pointing in 3 different angles)
Will post tons of pics before and after comparing to what I have now.
edit:: to clarify when I say handheld I'm not speaking of those 10lb mods that rig up a bunch of 100w chips on the front. Now if I could do a single chip in handheld with a wide diffuser, I suppose that would work?
I'd like an unreal FLOOD light. I live on an acre plot, and I don't necessarily need to see far in the distance, I'd like to go outside and have the absolute widest, brightest, flood I can have, in a handheld form. I want it to look like daylight in the entire width of the backyard, and burn the retinas of every oppossum and coyote nearby.
It does not have to have a crazy runtime, it can be a premade product or I can mod or building myself. I just need some guidance as to achieve something with an awesome crazy FLOOD. (I thought about modding 3 bright leds all pointing in 3 different angles)
Will post tons of pics before and after comparing to what I have now.
edit:: to clarify when I say handheld I'm not speaking of those 10lb mods that rig up a bunch of 100w chips on the front. Now if I could do a single chip in handheld with a wide diffuser, I suppose that would work?
Last edited: