I did a search and couldn't find anything related to this topic, so I apologize if it has been covered.
I wonder if anyone has given thought to the idea of building what would effectively be a beamshot simulator? the idea being you run around in a virtual environment, and you're able to pick different commercially available lights and get a virtual feel for it. So i could choose a Surefire model, or a Fenix model, or what have you, the same way games currently let you choose a load out of guns.
This would also be a great way of preserving the essence/Feel of a light, especially of older, out of production lights, and also lets newcomers to the hobby "use" them. I'm thinking of lights like the Arc-LS, Novatacs, Safelights, etc.
in addition to beamshots, this game could also have real-time battery life. If you pick a light, turn it on and leave the game there for X amount of time, the light would dim accordingly.
I realise that, practically, none of this is going to be 100% accurate, but surely there is a way to input enough parameters (such as those we quote in beamshots, f-stop value, distance, etc etc) and ways enough to calibrate screens such that it would at least be a "fun", and accurate enough game to run around in?
I know I have seen people re-texture the default flashlight beam pattern in games before, so I'm sure this project wouldn't be out of the realm of possibility, especially with the vast amount of information on this forum alone.
thoughts?
:candle:
Crenshaw
I wonder if anyone has given thought to the idea of building what would effectively be a beamshot simulator? the idea being you run around in a virtual environment, and you're able to pick different commercially available lights and get a virtual feel for it. So i could choose a Surefire model, or a Fenix model, or what have you, the same way games currently let you choose a load out of guns.
This would also be a great way of preserving the essence/Feel of a light, especially of older, out of production lights, and also lets newcomers to the hobby "use" them. I'm thinking of lights like the Arc-LS, Novatacs, Safelights, etc.
in addition to beamshots, this game could also have real-time battery life. If you pick a light, turn it on and leave the game there for X amount of time, the light would dim accordingly.
I realise that, practically, none of this is going to be 100% accurate, but surely there is a way to input enough parameters (such as those we quote in beamshots, f-stop value, distance, etc etc) and ways enough to calibrate screens such that it would at least be a "fun", and accurate enough game to run around in?
I know I have seen people re-texture the default flashlight beam pattern in games before, so I'm sure this project wouldn't be out of the realm of possibility, especially with the vast amount of information on this forum alone.
thoughts?
:candle:
Crenshaw