luxlover
Banned
Why do we need a textured reflector when using a Luxeon based light? It is a well known fact that a smooth reflector projects "all" the light from the source, and that a textured one does not. I use as an analogy a light reflected off a clean mirror, and one that is reflected off a smudgy one. Some light is absorbed by the smudgy mirror. With incandescent light sources, a textured reflector is needed since it helps smooth out the projection of the filament and the other imperfections in the lamp's output. From what I know, a Luxeon based light has no such imperfections, otherwise known as artifacts. If I am missing some hidden reason why all lights I have seen use a textured reflector, I would like to know.
As a means of comparing a light's output to it's reflector's surface, I mention my two lights using IMS's SO17XA smooth reflector. One is a Longbow Micra with a Luxeon I. The other is a modified L1 bezel with a Luxeon III. Both lights project a beautiful, pure, and "artifact-free" pattern with the small 17mm reflector. If the Micra and L1 can look so nice, why can't other lights look the same with smooth reflectors?
In the case of Don's PR-T and Aleph3 bezels, wouldn't there be much greater output and throw if a smooth reflector of the same size was used?
Luxlover
As a means of comparing a light's output to it's reflector's surface, I mention my two lights using IMS's SO17XA smooth reflector. One is a Longbow Micra with a Luxeon I. The other is a modified L1 bezel with a Luxeon III. Both lights project a beautiful, pure, and "artifact-free" pattern with the small 17mm reflector. If the Micra and L1 can look so nice, why can't other lights look the same with smooth reflectors?
In the case of Don's PR-T and Aleph3 bezels, wouldn't there be much greater output and throw if a smooth reflector of the same size was used?
Luxlover