Re: modded 3D mag- good for anything besides throw
I have two modded 2D Mags, a 2D driven Madmax+ voltage regulated R2H running around 800mA. The LuxeonI coupled with the reflector make an amazing spot beam to see 100+ meters away. It throws very good sidespill so if walking around, you can see everything. The other is a 8AA nFlex variable current regulated WX1S LuxeonV. What do I use them for?
Great question! Took the 2D MM+ R2H to Iraq and it fulfilled several uses. The "walking around the medical area and spotting animals, people etc in the night" light. I could stand in the middle of the medical compound and light up the edges completely around the camp with that thing. I lent it out to the facility maintenance people so they could do their rounds at night.
The second thing it is great for is a flood light with 8 hours of runtime (NiMH 11,000mAH batteries) Take the head off, light up the area and work in the darkness for 6 hours. It is a long throw spot beam with sidespill and a flood light by removing the head. Try that with a Surefire!
The LuxeonV in a Mag gives a much larger hotspot with great throw! Add the nFlex and you have a variable output 170 lumen light that runs cool, throws far, has amazing sidespill and can be a serious flood light. Smash the thing and replace the body for $16 and time to move the parts over.
Oh yeah, people generally leave Mags alone...well at least until it gets used and they realize they have been had.
Compared to a Surefire U2, I will take the nFlex 8AA Mag for field use. Brighter, longer throw, ability to create a flood light, rechargable or available AA alkalines, same variable power, automatic shut off and people won't steal it. It is not as cool as a Surefire, it won't get stolen like a Surefire but it is mine.
Build a modded Mag, you will be amazed on how useful the thing can be.