Received my X048 today and this is my initial impression after one hour of testing.
Critical (would definitely not buy one if not improved):
- No lock-out function (can not lay around in a pocket)
- Goes to 1.5lm after 30 sec on high with AAA (can not EDC with AAA)
Major (would hesitate to buy):
- No o-ring on extended part of short battery compartement (is it waterproof)?
- Very small threads on all mechanical parts (how long will they last?)
Minor (could live with):
- Flimsy UI (at best)
- No spare o-rings or key-ring (would prefer this over the calendar and other extras)
- Clip is bent (not parallell with body)
- Weak spring makes the battery rattle if the light is shaken
- Unfocused beam
Suggestions:
- Lock-out function with turning battery compartment half a turn
- Temperature regulation turns down one step at a time
- O-ring between extender and main part of short battery compartment
- Replace free calendar, dog tag and other extras with key ring, o-rings and perhaps some grease
- Clockwise increase brightness, counter-clockwise decrease brightness
- Fewer, but stronger threads
- Stronger spring
What I absolute LOVE:
- Size and Weight
- Can use different batteries
- Torpedo case
Great job so far Guy!
Hi Jonnor,
Thanks very much for the feedback and the intuitively formatted list :thumbsup:
Critical: I believe these can be addressed with mostly a firmware only change
Major:
There is an o-ring on the extendable tube, at the base which will keep water out.
Challenge is that it does tend to get eaten up by the threads if not well greased.
Part of the reason for the thread height is due to the extendable body and overall profile but that said I don't foresee any issue with how long the threads will last if they are well greased.
Minor:
UI, of course, still beta. Noted and its not yet perfect at this stage.
O-rings/keyring of course will be included with production version.
The calendar, is not officially part of the Torpedo package, timing just worked out that way (eg. calendar was ready early in the year, which coincided with Torpedo X shipping). The other things....they are a thank you to commemorate a few years of work on this project but honestly not calculated into the cost.
Clip, I'm very open to suggestions on it. The first clip design was a lower profile but seemed to lack strength.
To make it reversible/two-way ended up the way it is though I felt I'd still prefer a lower profile.
Spring: also will be replaced. The existing one seems like more of a fuse than a spring.
Beam: profile is flood but I can consider a more focused version too
Suggestions/Loves:
Thank you for those too.
In general, the majority of the points listed seem easily addressable :twothumbs
so much snow that the torpedo case is TOTALLY buried
It will probably be quite a while before it is uncovered. . . . given that it is 12 degrees right now!
I figured out something that makes the UI work flawlessly on my Torpedo. If I align the dots and turn it in one direction and stop at the next dot; I can then turn it back in the other direction for a lower mode. The key for mine is topping on the dots though. I can even go past two dots on the way up and as long as I end on a dot, it will go back down when I turn the other direction.
This may have been noted already, but if it was, I missed it. . . Definitely makes the case (in my mind) for an indent so we can feel where the sweet spot is and we don't have to look at the light. . . I think it would be much easier to use that way. However, I'm excited I figured out how to make it consistently either go up or down. That helps a lot!
I'm still amazed how this light can light up and entire room! That is some emitter!!!!
Hi Smarkum,
Thanks for the photo, feedback and dot advice.
Still seems like there is a lot of variance between X's and their performance.
I'm working on a rigid circuit version which I think can help eliminate a lot of that.
The firmware needs to be enhanced/revisited and personally I'm considering whether the on board computer chip is the best one for the job.
Now you just need extension tubes so you can run the Torpedo longer...enabling you to melt all that nasty white stuff!
Nice pics, good luck finding your case again! (worried about snow sharks)
Nice points to ponder everybody, and yes SMarkum, the white dots lining up have been noted and I'll definitely keep that one in mind...as much as I can keep anything in mind. Thanks for the info Tribal Council.
Thanks Dale
Might need a metal detector to find the case
I've been playing with #039 for a week now and really like the light BUT the UI has been inconsistent until I tried Smarkums advice. It seems that turning the ring 180 degrees
does the trick. I can finally, consistently, change power levels up and down.
I'm using the AAA barrel with a protected Lion cell for the most part (its a bit too long) but have tried the 10250 and an alkaline AAA.
I too think the timed power down from level IV to level I needs to be addressed. Remove it when using alkaline AAA's - I don't think it heats up enough to be problem and set it to drop down a level at time
on Lions
The change from level I to II seems too close. For me I would prefer a lower level one as I only use it moving around the house at night with dark adapted eyes and don't nee that much light.
Compared to my Ti HF it's lighter and I can use it with one hand.
Thanks Guy for putting this great little light in my hands
Hi walterr839,
Thanks for the feedback. :thumbsup:
Need to check the internal logic but I agree that no auto step down with AAAs is needed, and ideally shift to mode 3 instead of mode 1. Agreed also on the change of level between I & II and that too should be addressable easily enough.
Thanks for letting us know the dots helped.
one other thing i noticed today, if you tap it on end or drop it the spring isn't strong enough to keep it from losing contact with the terminal and it shuts off.
Hi cnlson,
Thanks and thats an interesting point to note in general when designing a flashlight with an electronic switch
Ok, so here's some thoughts ......
triggered/inspired by the feedback so far.
A
fixed starting/stopping point, might actually serve to completely eliminate the UI issues as its much easier to set fixed thresholds to determine where the magnet is at start and what action needs to happen internally.
If the rotation was kept at less that a full turn from start to high mode, we can (I hope) blow away the logic used to remember rotational direction etc, as each point on the circle will have a fixed value (akin to a GPS location) that we can measure.
The more I think about it, it would seem that the magnetic control IVR lights that I've messed with, have a less than a 360 degree rotation and perhaps for that same reason, being able to know the exact location as opposed to the direction or amount rotated which it would seem adds a huge amount of additional logic overhead and introduces additional complications as a result.
I'm thinking a < 360 rotation will allow accuracy even without a fixed starting point though.
From experience with HF's and driving cars at high-ish speed, It would either need more friction/dampening of the control ring, and or detents for each location, as the area (rotational arc) for each mode would be shortened, so just like a car who's steering wheel is tightened at high speeds to prevent over steering, a similar effect can accommodate for the shorter arc (be it dampening or fixed location).
Sincere thanks for all the feedback so far. This is an amazing help!!
Tgwnn