Okey dokey, after 24 hours of playing with the Torpedo I have some initial impressions. There may be more as time goes on, or maybe some pictures and such, but here's at least a few thoughts for discussion to get going.
Torpedo X: SSN X043
Packaging and MBI Swag:
Awesome! There are so many little details to see and enjoy. I opened it all up slowly and delicately, like savoring a meal. The little things like the tamper seal on the tube and the holographic sticker on the manual, or the way the clip is attached to the protective tube rather than just tossed in the cardboard tube really stand out. The cool keychains and stickers are awesome, and I LOVE the Torpedo case! It will have a permanent place on my desk.
By far, this is the most thoughtful presentation of a flashlight I have ever experienced. I think Guy had as much fun with the promo swag as the light itself. hehe
Construction:
Close inspection of the light shows very good fit finish. The machining is clean and crisp, and the anodizing is smooth and even. The threads are sharp and clean. The extendable tube's action is very smooth and the anodizing is thorough and without defect inside as well. The laser engraving is also sharp and easy to read. My control ring has good feedback, neither too stiff nor too loose. I would be satisfied with this movement in the production version. My emitter looks nicely centered, and the reflector and lens are clean and clear and free of debris or smudges.
A few nitpicks: As I expected, I am not thrilled with the tail fins as they are. I think they are a bit too pointy for comfort. Also, they interfere with tailstanding ability if you chose to use a splitring in the lanyard hole. I put on the smallest split ring I had and it cannot lay flat to allow tailstanding. If I had my choice, I would prefer a design like the old Fenix P1. The tail fins were more discreet and they created a lanyard/split ring hole that allowed for tailstanding.
Here is a picture to explain what I mean. Also, the clip is not quite right yet. It is very tight and I scratched the ano with it. I don't really care too much, but some people might. Also, with the 10440 body especially, neither of the positions feels right. On the head it interferes with my fingers' rotary control and on the tail too much of the light protrudes from the pocket if it clipped on. The 10250 body may be better proportioned. However if you were clipping it on a hat or headband I think it would work great. Soo, I don't really have any ideas for change on the clip yet; at this point people can decide for themselves if they like it and want to use it.
User Interface:
The UI is a little glitchy as we all expected, but not terrible. My unit runs happily on Eneloops, Nukes, and efest 10440s, so YAY! for that! Ramping up seems to work just fine on my light. The distance between mode changes is a little sporadic, but I am not too bothered by that. The first mode seems to be about 90 degrees, with about 180 degrees between the next modes. As the pamphlet notes, dialing down is a little more wonky. I generally have to reverse about half a turn, then turn back in the original direction to ramp down. Some times, it may take 2 or three direction changes to begin the ramp down process. I am sure that this will be worked out in production, and in general (and in ideal function) I think the UI is very user friendly and intuitive.
I am not so sure about the 30 second max on high after which it drops to low. I understand the need for thermal management, but I wonder if the driver is measuring temperature or just time. It should measure temperature. Especially is this important when running on Eneloops; I really don't think that the light is overheating after 30 seconds on high on alkie or NiHM, and yet it drops to low the same as with the li-ion cells. I suspect that there is not a "lot" of heatsinking with the tiny rolled up PCB, so thermal management is important, but the process by which this is accomplished may need tweaking. On Eneloops I'd like to be able to use high for a couple minutes at a time.
And just an observation, I see that when you are putting the head and body together, if the dots are lined up on the dial the light will stay off but if the dots are not lined up the emitter will light up in low as soon as the conductive path is created. Not good or bad, just an idiosyncrasy I noticed, possibly by design, I don't know.
Beam/Light Quality:
I got the standard 5000k emitter. I am not a tint snob, so I find the tint satisfactory. Others may be more fussy on that, so they can comment on that. I am generally much more concerned about beam pattern and quality. The beam is pretty good actually; I have never had such a large die in such a small reflector before, but it is fairly floody as I expected, and sufficiently clean. That being said I would say, FORGET about throw, this is not a thrower, and never will be. I would think seriously about a shift from the smooth reflector (generally throwier but more artifacts) to a stippled reflector (generally floodier but cleaner and smoother beam). In a AAA pocket light like, the marginal gain in throw from the smooth reflector is not worth the decrease in beam quality. I would focus on a smooth floody artifact free beam in small light like this one.
General Opinion:
Overall, I think this is a nicely made light, with some excellent features and a LOT of potential. Big output, simple UI, great customer service, how can you go wrong? I am having a lot of fun playing with it, and I think the production version could be VERY popular amongst Flashaholics and will become a favorite for AAA lovers.
Well done Guy.
I hope my feedback does not come across too harshly. :duck: I feel as a tester it is my duty to be open and honest and after owning dozens of lights, there are certain things I look for right away. Hopefully my comments are helpful!