Delvance
Enlightened
So curiousity got the better of me, and i popped out the low output bulb in my 2D ROP and put in the high one :devil: .
Two ROPS used
2D ROP
-UCL
-Low loss LOP reflector
-Modamag 6aa holder
-6xCBP 1650s hot off charger, series config
-Solder wicked spring caps
-Contact cleaned *every* possible contact point
3D ROP
-UCL
-Low loss LOP reflector (identical to one in 2D ROP)
-No battery holder
-4 18650 2200mAh LIons, rare earth magnets to connect cells together, 2 series 2 parallel config
-Solder wicked spring caps
-Contact cleaned *every* possible contact point
2D Left, 3D Right
That was my first time seeing my two different ROP setups side by side. Well 2D just got ate by the 3D =/. I knew when i finished building my 3D that there was some difference, but i didn't know there was *that* much difference =/. If my 2D setup is putting out near 800 lumens, my 3D will definitely be able to mix it no problems with 3D M@g85's. and i get 1 hour of relatively flat runtime, not to mention much lighter (weight).
Notice how Mr3D's hotspot is larger than 2D ? I don't know how because the lights were the same distance away. Also notice that the immediate sidespill of 3D is larger and brighter than 2D. You might even notice that the 3D's beam is MUCH whiter than the 2D...i used to think my 2D ROP's beam was white as can be (bar LEDs), obviously i was mistaken =/. I'm still kind of shocked by the comparison...
Oh yeah, general usage like lighting up trees/houses far away, i can definitely tell the difference between the 2D and 3D. I know my 2D isn't underperforming either, because when i turned it on by itself, it was definitely bright and looks brighter than when i first built it (I actually had higher resistance when i first built it and as i did various tweaks the colour and output improved. I've been through a few lamps as well...i like strobing them =P)
One last note, had the 3D had a new bulb in it, it would've ate the 2D even better. When i first installed the new low loss reflector in the 3D, the opening rubbed against the bulb when i used the cam action and the bulb actually has some reflector coating melted onto it which no doubt, would be eating some lumens.
Two ROPS used
2D ROP
-UCL
-Low loss LOP reflector
-Modamag 6aa holder
-6xCBP 1650s hot off charger, series config
-Solder wicked spring caps
-Contact cleaned *every* possible contact point
3D ROP
-UCL
-Low loss LOP reflector (identical to one in 2D ROP)
-No battery holder
-4 18650 2200mAh LIons, rare earth magnets to connect cells together, 2 series 2 parallel config
-Solder wicked spring caps
-Contact cleaned *every* possible contact point
2D Left, 3D Right
That was my first time seeing my two different ROP setups side by side. Well 2D just got ate by the 3D =/. I knew when i finished building my 3D that there was some difference, but i didn't know there was *that* much difference =/. If my 2D setup is putting out near 800 lumens, my 3D will definitely be able to mix it no problems with 3D M@g85's. and i get 1 hour of relatively flat runtime, not to mention much lighter (weight).
Notice how Mr3D's hotspot is larger than 2D ? I don't know how because the lights were the same distance away. Also notice that the immediate sidespill of 3D is larger and brighter than 2D. You might even notice that the 3D's beam is MUCH whiter than the 2D...i used to think my 2D ROP's beam was white as can be (bar LEDs), obviously i was mistaken =/. I'm still kind of shocked by the comparison...
Oh yeah, general usage like lighting up trees/houses far away, i can definitely tell the difference between the 2D and 3D. I know my 2D isn't underperforming either, because when i turned it on by itself, it was definitely bright and looks brighter than when i first built it (I actually had higher resistance when i first built it and as i did various tweaks the colour and output improved. I've been through a few lamps as well...i like strobing them =P)
One last note, had the 3D had a new bulb in it, it would've ate the 2D even better. When i first installed the new low loss reflector in the 3D, the opening rubbed against the bulb when i used the cam action and the bulb actually has some reflector coating melted onto it which no doubt, would be eating some lumens.