andrewwynn
Flashlight Enthusiast
update: updated the calculated flux to include loss due to heating.
Possibly useful information for modders:
I created a formula to convert current to lumens for this project, based on the lumileds specifications..
Lumen=((1-(0.7-i)^2)*0.6+((i-0.7)+0.4))*60
To compensate for the loss due to heating.. i made the assumption that as in my light.. the heatsink temp is only about 5C over ambient... if that's the case... the formula changes to:
AdjLumen = Lumen * (1 - .2i) .. looks really simple but yikes took a while to reverse engineer.
i is current in amps (not milliamps) and it's really easy to replicate this formula into an excel spreadsheet and help figure out what current levels you'd need to get a certain amount of brightness.. less trial and error.
you can use a 'goal seek' to figure out for example what current level will give you 20 Lumen, it seems to be pretty accurate.. it's maybe off 2 lumens at 1000mA.. and it'll likely have a similar error on the low side, but by in-large it does a really decent approximation of the curve on the spec sheet for the lux3.
besides being extremely useful if you don't have a light meter to estimate the brightness of your project to compare to other mods out there... it should be helpful for figuring out brightness settings with resistored or regulated mods that have multiple brightness settings.
here is the lumiled's chart:
and here is my caluculated chart based on that reference:
an interesting note is though my curve is lower on the high-end, the calculated value is actually higher.. i.e. at 1000mA, lumileds claims 72 lumen.. but their chart shows higher than that.. my curve is closer to what their text says, in any event it's a mighty fine approximation, hope it helps somebody else.. it was very nice for me since i don't have a light meter to get some approximation of light output during a runtime test.
-awr
Possibly useful information for modders:
I created a formula to convert current to lumens for this project, based on the lumileds specifications..
Lumen=((1-(0.7-i)^2)*0.6+((i-0.7)+0.4))*60
To compensate for the loss due to heating.. i made the assumption that as in my light.. the heatsink temp is only about 5C over ambient... if that's the case... the formula changes to:
AdjLumen = Lumen * (1 - .2i) .. looks really simple but yikes took a while to reverse engineer.
i is current in amps (not milliamps) and it's really easy to replicate this formula into an excel spreadsheet and help figure out what current levels you'd need to get a certain amount of brightness.. less trial and error.
you can use a 'goal seek' to figure out for example what current level will give you 20 Lumen, it seems to be pretty accurate.. it's maybe off 2 lumens at 1000mA.. and it'll likely have a similar error on the low side, but by in-large it does a really decent approximation of the curve on the spec sheet for the lux3.
besides being extremely useful if you don't have a light meter to estimate the brightness of your project to compare to other mods out there... it should be helpful for figuring out brightness settings with resistored or regulated mods that have multiple brightness settings.
here is the lumiled's chart:
and here is my caluculated chart based on that reference:
an interesting note is though my curve is lower on the high-end, the calculated value is actually higher.. i.e. at 1000mA, lumileds claims 72 lumen.. but their chart shows higher than that.. my curve is closer to what their text says, in any event it's a mighty fine approximation, hope it helps somebody else.. it was very nice for me since i don't have a light meter to get some approximation of light output during a runtime test.
-awr