InfinitusEquitas
Flashlight Enthusiast
Fantastic review! It bears out exactly what I see personally, with the modded versions of these lights. Both are impressive, but the X60 takes the lead.
Inverse square law, the fact that the X60M is very floody, and that it's nowhere near 10000 lumens account for that.
The modded X60M, with tweaks to the driver, additional heatsinking, and carrier tweaks to reduce resistance only produces around 8000 lumens. It's safe to say the stock version is probably around 6000-7000 lumens at best. That's an impressive number to be sure, but it's far low of factory claims. Which also amply explains why the now well reviewed X60, that does produce 5000 lumens, appears basically just as bright. In part because it is almost as bright, and in part because of the added throw, and cooler tint.
The other reason the X60M fails to impress is as a rough rule, it takes four times as much output to produce twice the apparent brightness. To see about double the brightness from the rrt3, or the typical skyray king/tm11, you need 8000+ lumens, of the same temperature, in the same general beam shape.
Hey folks.
I just received my new Acebeam X60M. The only light I have to compare it to is my Jetbeam RRT 3 1950 lumens flashlight. I don't know a lot about lights but I would say that I expected to see a bigger difference going from 1950 lumen to 10000 lumen. It's noticeable but not a huge amount I wouldn't think. Just my completely novice opinion though. The light seems to be quality built but there is a significant oddly shaped yellow spot in the center of the beam when shining on a wall.
Inverse square law, the fact that the X60M is very floody, and that it's nowhere near 10000 lumens account for that.
The modded X60M, with tweaks to the driver, additional heatsinking, and carrier tweaks to reduce resistance only produces around 8000 lumens. It's safe to say the stock version is probably around 6000-7000 lumens at best. That's an impressive number to be sure, but it's far low of factory claims. Which also amply explains why the now well reviewed X60, that does produce 5000 lumens, appears basically just as bright. In part because it is almost as bright, and in part because of the added throw, and cooler tint.
The other reason the X60M fails to impress is as a rough rule, it takes four times as much output to produce twice the apparent brightness. To see about double the brightness from the rrt3, or the typical skyray king/tm11, you need 8000+ lumens, of the same temperature, in the same general beam shape.