chevrofreak
Flashlight Enthusiast
Well, here they are, the Fenix L0P-SE runtimes, high, medium, and low.
And all three together on one graph.
Compared to the original L0P. This is based solely on throw, but should be pretty close since they use the same reflector.
Before anyone asks, the way I did the medium and low L0P-SE runtimes was different than the way I did the MillerMods L0P ones. I had the light a lot closer to the sensor to get a smoother line as it dimmed*, then using my typical method adjusted the numbers so they matched my sphere readings. The MillerMods L0P never did make it into the sphere since I hadn't built it yet. I can compare the High of the L0P-SE to the Millermods L0P since they were both done at the same distance but the output numbers can be varied due to the light not being aligned right to the sensor. You'll just have to try to extrapolate the data from there.
*when it dims and the light is further from the meter it makes the line look blocky/stepped
And all three together on one graph.
Compared to the original L0P. This is based solely on throw, but should be pretty close since they use the same reflector.
Before anyone asks, the way I did the medium and low L0P-SE runtimes was different than the way I did the MillerMods L0P ones. I had the light a lot closer to the sensor to get a smoother line as it dimmed*, then using my typical method adjusted the numbers so they matched my sphere readings. The MillerMods L0P never did make it into the sphere since I hadn't built it yet. I can compare the High of the L0P-SE to the Millermods L0P since they were both done at the same distance but the output numbers can be varied due to the light not being aligned right to the sensor. You'll just have to try to extrapolate the data from there.
*when it dims and the light is further from the meter it makes the line look blocky/stepped