4senvens Turbo vs. Regular

FUNWITHPOWER

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Hi are there any beam shots or reviews/comparisons on thequark regular vs the turbo (with the Cree XP-G R5)? I was looking at the AA2models, but any comparisons of the models are ok too I guess, just would reallylike to know if there is a big difference between the regular head vs. the turbo.I read somewhere that the beam quality of the turbo is not as good as the regular,because of the increase throw??? So that is why I would like to know how thetwo beams compare and is the turbo really better at throwing or does it justreally lower the beam quality and add an insignificant throw??? (Again readsomewhere it was only like a 5% increase in throw)

Ok and my last question, if I had a Quark turbo AA2 could Ijust go out and swap the head for a regular head?? I see they also have atactical head for the same price, would the only difference between thetactical and regular heads just be in the UI, you know hold the button half wayto cycle on the regular vs. 4x tightening/loosen on the tactical and turboversions? I did not think the regular had a momentary switch, so what is up withthe hold have way, would this mean if I wanted the regular head UI I would haveto also buy the body/switch…. Sorry morequestions on top of questions…

Sorry hope you all can make since from all this….

Thanks!
 
Yes, the turbo is better for throw. There should be beamshot comparison of the two somewhere in CPF.

And yes, you could replace quark turbo's head with regular one. The only "problem" there would be with this setup is that the UI of the normal quark is not designed to work with forward clicky.. so the mode changing would be a bit quirky. Quark tactical head would be better choice for the turbo body, since it's designed to work with forward clickies.
 
[ just would reallylike to know if there is a big difference between the regular head vs. the turbo.I read somewhere that the beam quality of the turbo is not as good as the regular,because of the increase throw??? So that is why I would like to know how thetwo beams compare and is the turbo really better at throwing or does it justreally lower the beam quality and add an insignificant throw??? (Again readsomewhere it was only like a 5% increase in throw)[/FONT][/SIZE]

Ok and my last question, if I had a Quark turbo AA2 could Ijust go out and swap the head for a regular head?? I see they also have atactical head for the same price, would the only difference between thetactical and regular heads just be in the UI, you know hold the button half wayto cycle on the regular vs. 4x tightening/loosen on the tactical and turboversions? I did not think the regular had a momentary switch, so what is up withthe hold have way, would this mean if I wanted the regular head UI I would haveto also buy the body/switch…. Sorry morequestions on top of questions…

Sorry hope you all can make since from all this….

Thanks!

The main difference between the Turbo head and the other quark heads is that the Turbo head is larger & can focus the beam better for longer throw. The beam quality is really nice, and the best uses for the Turbo is outdoors for seeing out to 100 yds or so. The hotspot is somewhat small & very bright making it not ideal for doing close up work. Floodier lights are better for close up stuff or for indoor uses, and the quarks with the regular heads work better in this role as a general use lights (better balance of throw & flood.) The "Tactical" and the "Regular" are the same size just different UI's. You program the two output settings on the Tactical; where as, on the Regular UI you cycle through all of the settings. The Tactical comes with a forward clicky which provides momentary on but does not give the light the ability to tail stand. The Reguar quark comes with a reverse clicky which allows the light to tail stand but does not allow momentary on. The "Flat Turbo Tail" clicky can do both. It is a forward clicky that offers momentary on, but is flat which also allows the light to tail stand. Also, the UI is programmed into the head not the tail, so changing the tail switch would not change the UI of these lights.

Quarks are "lego-able" which means all quark heads & all quark tails & bodies all fit each other including the Turbo and even the Turbo X. The mini's do not lego with the quark line.


And yes, you could replace quark turbo's head with regular one. The only "problem" there would be with this setup is that the UI of the normal quark is not designed to work with forward clicky.. so the mode changing would be a bit quirky. Quark tactical head would be better choice for the turbo body, since it's designed to work with forward clickies.

There's no problem using a forward clicky on a quark with the "Regular UI." I have eight quarks & five of em have the regular UI. I bought forward clickies for each of them simply because I like forward clickies better than the reverse clickies.
 

Wow excellent information as always! Thank you both verymuch. Just to make sure, both the tactical and regular use the “regular head”(the more general purpose/balanced head) correct?
And no matter the type of switch or flash light youhave/start out with, you can buy any of the heads.
Examples:
1. Someone buys a quark turbo, they then can buy a tacticalhead leaving the “turbo UI” intact (since the tactical has the same UI as theturbo) but at the same time get a “regular head” with the more balanced beamright?
2. Or that same person with the quark turbo could get aregular head, which would in-return switch the UI to the “regular UI” alongwith again having the “regular head”, right?
Is all this correct…?
Also so far I have not seen able to find any beam shotsbetween these two heads, so Outdoorsman5, Is the differences between the beams considerablydifferent/turbo has more noticeable throw whereas the regular is more balanced…
Thanks so much again!
 
There's no problem using a forward clicky on a quark with the "Regular UI." I have eight quarks & five of em have the regular UI. I bought forward clickies for each of them simply because I like forward clickies better than the reverse clickies.

I'm going to have to order a forward clicky for my regular quark 123 (neutral R4). I don't like the "tactical" UI but I do prefer a forward clicky.
 
The "problem" with a forward clicky + the regular ui is that you must choose your light level from off, and stick with it. If the light is on, then you have to turn it completly off before you can start to push your way trough the modes. The momentary-on function (why I like forward clickys), is no good since the light changes levels if you do more than one momentary press. I prefer forward clickys, but not on this type of ui.
 
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If you use a regular Quark on turbo (head tightened) with a forward clickie doing momentary presses, it will alternate between turbo and strobe which would work pretty well in a tactical situation.
 
Wow excellent information as always! Thank you both verymuch. Just to make sure, both the tactical and regular use the “regular head”(the more general purpose/balanced head) correct?
And no matter the type of switch or flash light youhave/start out with, you can buy any of the heads.
Examples:
1. Someone buys a quark turbo, they then can buy a tacticalhead leaving the “turbo UI” intact (since the tactical has the same UI as theturbo) but at the same time get a “regular head” with the more balanced beamright?
2. Or that same person with the quark turbo could get aregular head, which would in-return switch the UI to the “regular UI” alongwith again having the “regular head”, right?
Is all this correct…?
Also so far I have not seen able to find any beam shotsbetween these two heads, so Outdoorsman5, Is the differences between the beams considerablydifferent/turbo has more noticeable throw whereas the regular is more balanced…
Thanks so much again!

Yes you are correct. Both the tactical and regular have the same sized head which has a better balance between throw & flood. The "Turbo" head is larger which focuses the beam to a tighter/smaller point for better throw.

Yes, no matter the type of switch or flash light you have/start out with, you can buy any of the quark heads and they all fit. You can also buy any of the quark bodies as well & they all fit too.

1. Right
2. Right....the UI is programmed in the head, so when you replace the head on a light then you have to use the UI that is programmed in that head. Switching out the body or the tail does not change the UI at all.

I looked for beam shots comparing a Quark with a Quark Turbo, and couldn't readily find one either....surely they're out there though. Anyway, there is not a big difference in the two, but there is a difference. The Turbo does add distance to what you can see (maybe 25-50 yds tops depending on ambient light & other conditions.) It is a useful light, and some like it better than the regular quarks. I like both, but use my regular quarks more. My edc is a Quark AA (with a 14500 Li-ion, regular UI, forward clicky, & a deep carry pocket clip.) Great light & perfect for general use. When I need better runtimes & want to stick with a AA platform then my first pick is the quark AA2 using Energizer Lithium primaries. I use my lights indoors almost as much as I use them outdoors. If you plan to mostly use your light outdoors then I'd get the Turbo. If you plan to use it indoors a lot then I'd get the quarks with the regular sized heads. Better yet, get both.

Another recommendation - The Quark Turbo is great & very useful, but I now like my new Quark Turbo X a lot more. It's 450 lumens, and puts out a wall of light. Throw on this thing is better than the basic Quark Turbo simply because it's so much brighter. The Turbo X has a larger spot because of the larger LED in it which makes it more of a balanced light. I use my Turbo X most mornings when I go trail running (before sun up.) It lights up everything. It runs on two CR123's, or two RCR123's Li-ions, or my favorite - one 17670 Li-ion rechargeable battery.
 
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