blasterman
Flashlight Enthusiast
- Joined
- Jul 17, 2008
- Messages
- 1,802
Retro...yeah. Atari 2600 and 'Combat'. Coin-op games when they were cool, like Ataris' vector games like Tempest and Space Dual.
Or, building my own dungeons in the original 'Doom' on my 486 (good old .WAD files), and playing a deathmatch when I had secret weapon caches. I did really rad things like build pits on the floor, and assign a sky texture to them, and then watching opponents walk around them because they were afraid they'd fall through. Or, build an empty room where the walls were miles away in the X-Z plane so you had no point of reference and no way to get out. Oh wait, that would crash on a 386 or 486-SX because there wasnt' a math processor
On the original Halo with the Xbox we made two really fun custom games.; 'Pimps' and 'HeartAttack'. With 'Pimps' everybody had bright yellow or orange team colors, no shields, and the starting weapon was the sniper. Pick a big open daylight map, and you were afraid to move, which was the point. With 'HeartAttack' every started invisible with no shields and the rocket launcher. Basically you crouched around, and stayed behind things while squinting for the cloak distortion. Both games were nerve wracking and required more strategy and cunning than running around with newb cannons.
Or, building my own dungeons in the original 'Doom' on my 486 (good old .WAD files), and playing a deathmatch when I had secret weapon caches. I did really rad things like build pits on the floor, and assign a sky texture to them, and then watching opponents walk around them because they were afraid they'd fall through. Or, build an empty room where the walls were miles away in the X-Z plane so you had no point of reference and no way to get out. Oh wait, that would crash on a 386 or 486-SX because there wasnt' a math processor
On the original Halo with the Xbox we made two really fun custom games.; 'Pimps' and 'HeartAttack'. With 'Pimps' everybody had bright yellow or orange team colors, no shields, and the starting weapon was the sniper. Pick a big open daylight map, and you were afraid to move, which was the point. With 'HeartAttack' every started invisible with no shields and the rocket launcher. Basically you crouched around, and stayed behind things while squinting for the cloak distortion. Both games were nerve wracking and required more strategy and cunning than running around with newb cannons.
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