Read a map. 50-100 lumens ( some maps have really small print)
Get up in the night to go to the bathroom, "do stuff" in a tent, or a bedroom. 25 - 50 lumens
Walk around in the dark on a known trail. 50+ lumens
Walk around in the dark, on an unknown, or on no trail in the woods. 130+ lumens
Blind an attacker. 150+ lumens depending on factors (ambient light, spot or flood, duration of blindness). For really effective longer lasting defensive blindness 400-600+
Search the woods for animals, wounded or not. 225 minimum preferably 600 +
Search the Woods for "whatever". 400 - 600+ More lumens = faster searching and less walking.
EDIT:
These numbers are my opinion for ideal, as another poster said, 5-10 lumens will work in a pinch for common tasks where your just need visual "clues" etc..
Also:..
For blinding attackers, I don't know if anyone has ever made a thread about this but there are several factors in my personal experience. There are two basic factors at work.
Factor number 1 is pupil dilation which eliminates night vision especially in dark ambient light conditions. THis only lasts a few seconds to half a minute or so depending on ambient light conditions. A really bright light will dilate your eyes so much that it will take a while for the defensive reaction to relax.
Factor number 2 is creation of a lasting afterimage which inhibits vision for some period of time regardless of night vision or pupil dilation.
The afterimage will be worse and longer lasting the larger the pupils were open when exposed to bright light, so if you blind someone in the dark they will be more effected by afterimage than if you flashed them in the daytime. and of course it will be worse and longer lasting the brighter the light is. The afterimage of a very bright light especialy well aimed spot will pretty much completely blind a person for minutes.
Disclaimer: CPF Forums discourages purposeful aiming of lights into other peoples eyes. Informational purposes only.