Duster1671
Enlightened
- Joined
- Oct 16, 2017
- Messages
- 247
Consider your classic multi-mode interface with memory. Perform some action to cycle through modes and the light always comes on in the last mode used. That's great because it lets you pick which mode you want to be the default. Some people like when a light comes on in low. Other people prefer different a level. This is a versatile interface that lets you pick.
The problem is that you have to pick. And pick. And pick. If you use any of the other modes, there's a "cleanup" task that needs to be done before turning the light off, which is switching back to your preferred default mode. Because of human factors, sometimes that happens and sometimes it doesn't.
So in practice, a multi-mode light with memory doesn't come on at my preferred level, it comes on at an unknown, seemingly random level. For that reason, I consider the multi-mode interface without memory to be the superior interface (e.g. Malkoff, Reylight, etc.).
What are your thoughts?
The problem is that you have to pick. And pick. And pick. If you use any of the other modes, there's a "cleanup" task that needs to be done before turning the light off, which is switching back to your preferred default mode. Because of human factors, sometimes that happens and sometimes it doesn't.
So in practice, a multi-mode light with memory doesn't come on at my preferred level, it comes on at an unknown, seemingly random level. For that reason, I consider the multi-mode interface without memory to be the superior interface (e.g. Malkoff, Reylight, etc.).
What are your thoughts?