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Kiessling said:
EDIT: thread is moving too fast for me /ubbthreads/images/graemlins/grin.gif
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Dang! Tell me about it! Here I thought I was going to get something done today...
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Darell, theoretically you might be right
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Oh, I'm definitely right... in theory /ubbthreads/images/graemlins/smile.gif
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but I actually like a switch that does some travelling and gives me resistance when I push from momentary to constant on ... this is much more natural than actions with a microcontroller that only knows "click".
And besides, it is a much simpler action to press a switch as long as you want light or depress further to click it on. No detours for the brain.
Additionally, I might be brandmarked by the Arc4 fiasco, I admit.
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Yes, yes, yes, and pretty much yes. I'm right there with you. My absolute favorite switch of all time, to date, is the rubber-protected Surefire M/C slickies (what are they? Z48 or something?) The throw, the feel, the protection. I love 'em. They're perfect for me.
Here's something else to ponder though: A uC switch does not need to be single-action. I could have two stages, much like we're dealing with on the mechanicals. And the spring action can be set up to give the proper feedback. And those two stages can be set to do whatever we want. Most simple: half press momentary, full press latch. Opens up a whole new realm of possibilities. The limiting factor, as always is that damn switch! Hell, while we're dreaming, let's go with a triple action switch and cover all the bases! Seriously, while we're USED to single-action uC switches, it doesn't have to be that way. The uC can accept all kinds of imput (which is what all that that clicking and holding is about)... with a multi-action switch, the mechanical position of the switch will determine the input, and I think that would make lots of folks happy. Next we'll add an ignition key, and we'll be all set. Maybe a pinwheel and streamers.
See? I'm not so crazy to have this stuff fascinate me for so long, am I? (I'm not asking YOU, Don!)