LED Zeppelin
Flashlight Enthusiast
Hardware:
- HA black 1 C Mag, tailcap bored for shorter length
- (2) Sharks in parallel
- (2) SharkSink C, HA natural
- Shark topside micro heatsinks on IC and diode
- (1) 20K ohm log pot
- HA black LZ pot knob w/ trit vial indicator
- (4) Cree Q5 WG
- PXR19-C heatsink, HA black
- (3) McR19XR w/ MirageMan centering rings
- (1) 18mm X 6mm back focal length AR coated aspheric lens
- (1) custom lens holder physically interchangeable w/ McR19XR
- (3) trit vials installed under aspheric
- UCL lens
Specs:
- Powered by 1 AW Li-ion C cell
- Sharks are wired in parallel, each driving (2) Crees
- Vf or LED pairs ~ 6.9 V @ 350 mA
- Current pot-adjustable from 0 - 650 mA (knob rotation mechanically limited)
- Cell draw 3.4 A on hi, fully charged cell
- Runtime 45 - 55 minutes on hi
- Measures ~ 13,000 lux @ 1m on hi
Beamshots:
Camera settings for beamshots: ISO 200, F5.6, 1/10 sec, white balance to sunshine.
L to R (distance to wall ~ 15'):
- apsheric only beamshot
- beamshot of the (3) McR19XR
- full quad beam
- dimmed full beam at 1'
Build info:
This build was designed to be a pocketable throw light. I wasn't sure the single C cell could cope with the demand of a full 1 A to the LEDs, and it couldn't. Above 700 mA, the voltage sag is too great and the Sharks complain by overheating, cutting current, and flickering. After testing the build, I mechanically limited the pot rotation to the center detent of 650 mA by fitting a tiny roll pin into the tube under the knob which rides in a corresponding slot in the knob underside. Full rotation can be restored by removing the knob and pulling out the friction-fit pin.
I tested several small aspheric lenses and found a suitable one from the Surplus Shed. Unfortunately they only had a handful. I had some lens holders made that are interchangeable with a McR19XR, and incorporate a centering ring. I slightly defocused the lens/LED to smooth out the die image and reduce chromatic aberration.
The beam hotspot is dominated by the square aspheric, with some rings visible. But the combination of reflectors and the lens offers a good compromise of useable spill and excellent throw.
Special thanks to Mac for his help with this build.
- HA black 1 C Mag, tailcap bored for shorter length
- (2) Sharks in parallel
- (2) SharkSink C, HA natural
- Shark topside micro heatsinks on IC and diode
- (1) 20K ohm log pot
- HA black LZ pot knob w/ trit vial indicator
- (4) Cree Q5 WG
- PXR19-C heatsink, HA black
- (3) McR19XR w/ MirageMan centering rings
- (1) 18mm X 6mm back focal length AR coated aspheric lens
- (1) custom lens holder physically interchangeable w/ McR19XR
- (3) trit vials installed under aspheric
- UCL lens
Specs:
- Powered by 1 AW Li-ion C cell
- Sharks are wired in parallel, each driving (2) Crees
- Vf or LED pairs ~ 6.9 V @ 350 mA
- Current pot-adjustable from 0 - 650 mA (knob rotation mechanically limited)
- Cell draw 3.4 A on hi, fully charged cell
- Runtime 45 - 55 minutes on hi
- Measures ~ 13,000 lux @ 1m on hi
Beamshots:
Camera settings for beamshots: ISO 200, F5.6, 1/10 sec, white balance to sunshine.
L to R (distance to wall ~ 15'):
- apsheric only beamshot
- beamshot of the (3) McR19XR
- full quad beam
- dimmed full beam at 1'
Build info:
This build was designed to be a pocketable throw light. I wasn't sure the single C cell could cope with the demand of a full 1 A to the LEDs, and it couldn't. Above 700 mA, the voltage sag is too great and the Sharks complain by overheating, cutting current, and flickering. After testing the build, I mechanically limited the pot rotation to the center detent of 650 mA by fitting a tiny roll pin into the tube under the knob which rides in a corresponding slot in the knob underside. Full rotation can be restored by removing the knob and pulling out the friction-fit pin.
I tested several small aspheric lenses and found a suitable one from the Surplus Shed. Unfortunately they only had a handful. I had some lens holders made that are interchangeable with a McR19XR, and incorporate a centering ring. I slightly defocused the lens/LED to smooth out the die image and reduce chromatic aberration.
The beam hotspot is dominated by the square aspheric, with some rings visible. But the combination of reflectors and the lens offers a good compromise of useable spill and excellent throw.
Special thanks to Mac for his help with this build.
Last edited: