Way back when, I started the first thread of Philosophical Musings to explore the concept of "throw" In that thread, we had a stimulating discussion about this most basic aspect of the lights we choose. Well, with the recent work in ultra-high output lights, it's time for the next installment. Let's talk output.
Recent times have been a fertile period for high and ultra-high output mod light designs. From Kenshiro's astonishing Ken4 250W, 10,000 lumen monster in a Banana Vector spotlight body, to my own Aurora Project to Crosman451's insane "Sleeper", it seems that the very boundaries of how small and how bright a light can get have been stretched to levels once considered impossible. Combine high output with a huge reflector such as S4MadMan's Madman HID or Sway's HID Blitz 240 conversion and you have a class of lights that is not only brighter than anything most of us might ever have seen in a handheld light, but also capable of illuminating subjects at extreme distance. Even the mythical 1 kilowatt limit now seems attainable in a portable light.
So my question is this: Why do we keep pushing the brightness limits? What does it achieve? How bright, how long running and how portable can and should a light be? What else is there left to be achieved and at what cost? What does 10,000 lumens mean? 20,000? 50,000?
Let me start the ball rolling with my own thoughts as I considered the next projects to follow the Aurora. Once we had identified the light engines that were capable of the outputs we had previously only dreamt of and the battery systems that were capable of supporting them "how bright" became almost a meaningless question. The answer to which was simply, how bright do you want it to be? With the right host, the right LE and the right power system, anything was possible and the execution was limited only by dollars. I had drawn up plans for a project code named "Insanity" which would have used three 100W MR16s bulbs and a special 100W 4-degree 111-type bulb for the needle-like throw. Yes, 400W in a handlheld spot. But then as I started specing the parts for this project, I asked myself why only 3 MR16's? Why not six in a hex arrangement with the 111 in the center? Hell, it'd look like the main reflector in the giant Palomar telescope. Then my mind started reeling from the possibilities. I realized that lumens had now become a commodity. Bright was cheap because we now knew the secrets. The genie was out of the bottle.
Eventually, I shelved the "Insanity" project not because it was too difficult or too costly, but rather because it held no challenge. It would have been too easy and would have broken no new ground. So now I'm taking some time off to consider the next "grand challenges" in light modding.
Wilkey
Recent times have been a fertile period for high and ultra-high output mod light designs. From Kenshiro's astonishing Ken4 250W, 10,000 lumen monster in a Banana Vector spotlight body, to my own Aurora Project to Crosman451's insane "Sleeper", it seems that the very boundaries of how small and how bright a light can get have been stretched to levels once considered impossible. Combine high output with a huge reflector such as S4MadMan's Madman HID or Sway's HID Blitz 240 conversion and you have a class of lights that is not only brighter than anything most of us might ever have seen in a handheld light, but also capable of illuminating subjects at extreme distance. Even the mythical 1 kilowatt limit now seems attainable in a portable light.
So my question is this: Why do we keep pushing the brightness limits? What does it achieve? How bright, how long running and how portable can and should a light be? What else is there left to be achieved and at what cost? What does 10,000 lumens mean? 20,000? 50,000?
Let me start the ball rolling with my own thoughts as I considered the next projects to follow the Aurora. Once we had identified the light engines that were capable of the outputs we had previously only dreamt of and the battery systems that were capable of supporting them "how bright" became almost a meaningless question. The answer to which was simply, how bright do you want it to be? With the right host, the right LE and the right power system, anything was possible and the execution was limited only by dollars. I had drawn up plans for a project code named "Insanity" which would have used three 100W MR16s bulbs and a special 100W 4-degree 111-type bulb for the needle-like throw. Yes, 400W in a handlheld spot. But then as I started specing the parts for this project, I asked myself why only 3 MR16's? Why not six in a hex arrangement with the 111 in the center? Hell, it'd look like the main reflector in the giant Palomar telescope. Then my mind started reeling from the possibilities. I realized that lumens had now become a commodity. Bright was cheap because we now knew the secrets. The genie was out of the bottle.
Eventually, I shelved the "Insanity" project not because it was too difficult or too costly, but rather because it held no challenge. It would have been too easy and would have broken no new ground. So now I'm taking some time off to consider the next "grand challenges" in light modding.
Wilkey