Arc4 software beta test

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[ QUOTE ]
Gransee said:
Beacon or "findme" is still there. I suspect the timer problem on Sean's unit is causing that menu item to not display correctly.

Nothing was removed, only added or changed.

Peter

[/ QUOTE ]

Oh, I see. What option (number) is it suppose to be?
 
Option #5. I accidently left it out of the documentation on page 1. It is now corrected.

Peter
 
Well, good news - my tester arrived today. As before, I haven't read any of the documentation. The first thing I managed to do was to electronically lock it out. I have no idea how I managed to unlock it, but I did. /ubbthreads/images/graemlins/smile.gif Time to read the docs.

EDIT: Just read the docs. I see now that I entered normal mode without realizing it. Yay for me. OK, I'll shut up until I know what I'm doing. You may not hear from me for a while. /ubbthreads/images/graemlins/smile.gif
 
Been fooling with the new software for quite a while now, and have lots to report... just not enough time to do it now. Wanted to check back in so nobody worried about me too much.

You *were* worried about me, weren't you?
 
We always worry about you, but we've just learned to stop ourselves from posting such. If you can't say anything nice...
 
Well Darell, I was worried about you /ubbthreads/images/graemlins/grin.gif

Not much to add here. Simple mode is good as it is. The latching on at full power after 5 seconds may seem disconcerting to newbies but as stated above, it can be de-latched *if* you're adventurous with the buttons.

Lock out mode is also a welcome change. I've been locking the light out almost everytime after I use it though I don't really need to.

Strobe is hard to put down. I've been trying to induce some people I don't particularly favor into epileptic seizures but so far no luck, hehe. Just haven't gotten the right frequency I guess.

No bugs to report. I better stop playing with the strobe.

CM
 
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That sounds waaay too specific. You haven't been naughty now have you /ubbthreads/images/graemlins/grin.gif
 
Hi Peter...

I`ve played with the Arc4+ beta unit that you sent to me for testing for several hours now. Here are some of my observations and thoughts:

1) The concept of a "simple mode" is good. This light will, unfortunately for me, be forever too complicated when it comes to consistently using the advanced menu in a proper fashion. If I take time to sit down and study the detailed instructions each time I want to delve into the advanced menu...well then *maybe* I can figure it out, but not always. I spent a frustrating hour last night, for instance, trying to cancel the ARS and to also just change the brightness settings, but without success. /ubbthreads/images/graemlins/banghead.gif I was pretty tired when I tried to do this, and hopefully that the main reason for my lack of success. (I unfortunately don`t think so, however.) /ubbthreads/images/graemlins/rolleyes.gif AGAIN..."simple" is good!

2) I firmly believe that the default setting for the "primary" setting should continue to be the brightest setting available...No.1. The No. 4 setting that is used in this newest software package for the primary setting has no "WOW factor", and when you hold down the switch to kick it to the No. 1 setting, the minimal increase in brightness is just not worth the effort. Please continue to impress the new buyers right at the point of purchase...with the primary setting being the No. 1 brightest setting.

3) Get rid of the ARS feature. It is certainly well-intentioned, but it is frankly a big nuisance. It`s gone off twice during the short time period that I`ve had the beta unit, so the settings on my unit must be in need of an adjustment. More importantly, I think a lot of Arc4 owners won`t be using the flashlight all of the time, and they`ll continually bump into this flashing problem. At a minimum, if you do keep this feature, don`t make it a default feature.

4) I don`t know if this is the time and place for this comment...but I would highly recommend making the No. 1 setting even brighter if the physics of the Arc4 allow for it. This comment comes from an inveterate "brighter-is-better" kind of guy /ubbthreads/images/graemlins/cool.gif , however, so take it with a grain of salt.

5) Having said that...and not wishing to be accused of always being consistent...I do like the fact that you added a couple more "dimmer" settings. /ubbthreads/images/graemlins/au.gif (Unfortunately, I`m beginning to think that Darell is actually correct when he touts the great utility of the dimmer settings.) /ubbthreads/images/graemlins/rolleyes.gif /ubbthreads/images/graemlins/ohgeez.gif


The short message, though, is this: Keep up the good work! /ubbthreads/images/graemlins/thumbsup.gif Despite any of my above whining, you`ve built a truly great flashlight. That truism unfortunately often seems to get lost during our detailed discussions of your works of art.

Best wishes to you and Merri...and to all of the people in the Land of Arc. /ubbthreads/images/graemlins/thumbsup.gif /ubbthreads/images/graemlins/grin.gif
 
[ QUOTE ]
Carpe Diem said:
(Unfortunately, I`m beginning to think that Darell is actually correct when he touts the great utility of the dimmer settings.) /ubbthreads/images/graemlins/rolleyes.gif /ubbthreads/images/graemlins/ohgeez.gif

[/ QUOTE ]
Eventually *everybody* gets around to realizing that I'm correct. It just takes *some* folks longer than others.
 
"Dim" Darell, you are "The Man"! /ubbthreads/images/graemlins/bowdown.gif

(Except...REALLY...what ARE you doing to that tree?) /ubbthreads/images/graemlins/rolleyes.gif


/ubbthreads/images/graemlins/smile.gif /ubbthreads/images/graemlins/grin.gif
 
[OT] When I think of Darell, first two words that come to mind are dim and wit. /ubbthreads/images/graemlins/thumbsup.gif

OK, Now where was that rock I was hiding under... /ubbthreads/images/graemlins/blush.gif

But wait, Hi Carpe!! /ubbthreads/images/graemlins/wink2.gif [/OT]
 
[ QUOTE ]
McGizmo said:
[OT] When I think of Darell, first two words that come to mind are dim and wit. /ubbthreads/images/graemlins/thumbsup.gif

OK, Now where was that rock I was hiding under... /ubbthreads/images/graemlins/blush.gif

But wait, Hi Carpe!! /ubbthreads/images/graemlins/wink2.gif [/OT]

[/ QUOTE ]
Liar! You're supposed to be eating pizza!
 
Why am I the only one who notices that Darell's tree is the wrong color? It is supposed to be Gray.
 
OK –

You guys will understand if I dispense with the pleasantries, yes? I’ll skip straight to the “issues” that I’ve found in my beta unit. If I don’t comment on something, that just means it works as expected. We understand each other? Good.

I have had some issues that seem to be related more to power continuity than to software... though I’m not sure. Whatever it is, it ain’t pretty.

1. The first trouble that I encounted is seeing RFS when I went to turn the light on (no battery change, just sitting OFF for a while). Other times when clicked on, the emitter would flicker and jump around between levels for a few seconds. It looked like RFS gone bad. It does this in either mode, interestingly enough.

2. Several times now when I have left the light sitting off, I cannot turn it back on. I try the unlock sequence of two and three clicks. I try everything I can think of. Sometimes I can get it working again with a battery change, and sometimes I can click a million times and it will come on. This is happening more and more. In the time it took to type this, the light won’t come on again. It flashed when I pressed the button, and then went dark. Five clicks later it is on and working again. And now it isn’t. I have now tried three different brands, and new and used batteries. Same result.


Suggestions for Improvements/changes in the software:

1. When on, double-click turns light off, and back on at alternate level. When double-clicked fast, it looks like a flicker, when done slower, the light goes dark, and comes back on at the original level and then switches to the alternate level. I would like to see a bit of time added to the click-off sequence to minimize this. Doesn’t feel like I’m in control - but that I’m waiting for it to catch up to my actions.

2. When on and pressing for momentary high, the delay is too long. The delay can safely be shortened by at least 25% without losing your “click” time.

3. Lockout click sequence should be shortened. In an attempt to click the light on and back off, I have managed to lock the light out. Right now, you can be quite lazy with your lockout clicks. Quicker clicks should be required.

4. When locked out, and more than the required number of clicks are used in an attempt to unlock, the light will not unlock. In other words, I have lockout set to two clicks, and the light is locked. I quickly click three times, and the light stays locked. Is this by design? If so, why?

5. When holding button for momentary high, I have seen quite a bit of level-searching which looks like flicker. Not consistent but seems to be battery independent. May be part of the “power continuity” issue above.

6. I seriously think that latch to high after a few seconds should NOT be part of the simple menu. If that feature absolutely must be included, there needs to be an indication that the light is latched. A level dip would work. But if “simple” is so simple as to do away with momentary from off, then latching momentary high shouldn’t be there either. In my mind, momentary from off is more simple and valuable than latching high. But I would rather see neither of them in the simple menu.

7. A reverse direction indicator for the strobe menu would be most welcome. A flash would work nicely. Sometimes I’ll be clicking quickly through the strobes, and will click fast enough to change direction without knowing it. Getting back to where I was is a sure way to a sore thumb.

8. Would be nice if the “click number” would give an indication of what was just set, so I’m sure I’ve accomplished something. Truth be told, I don’t think the click number should be a settable menu item. On or off, yes, but just pick a number of clicks and be done with it. Any way to reduce the menu choices is a winner in my book. And this would seem to be a REALLY low priority. It used to take, what? 12 or 13 clicks to lock the light out originally? Now it takes three... Or two... or whatever Arc decides. A huge improvement that everybody can live with.

9. I am not thrilled that the menu is now even more complicated than before. I understand the desire for a submenu, but it sure doesn’t make navigation or remembering the menu any easier. There is simply no way I could adjust this light confidently without the written manual. And even with the manual, I often have to take two or three stabs at it. I was secretly hoping that a new menu interface would have come out of the re-coding. I simply can’t get used to it. Adding the simple mode is a brilliant move, and I think it will see lots of use.

OK, that’s all for now. I’ll wait and see if there is any feedback.
 
[ QUOTE ]
Darell said:
OK –

You guys will understand if I dispense with the pleasantries, yes? I’ll skip straight to the “issues” that I’ve found in my beta unit. If I don’t comment on something, that just means it works as expected. We understand each other? Good.

I have had some issues that seem to be related more to power continuity than to software... though I’m not sure. Whatever it is, it ain’t pretty.

1. The first trouble I uncounted is seeing RFS when I went to turn the light on (no battery change, just sitting OFF for a while). Other times when clicked on, the emitter would flicker and jump around between levels for a few seconds. It looked like RFS gone bad. It does this in either mode, interestingly enough.

2. Several times now when I have left the light sitting off, I cannot turn it back on. I try the unlock sequence of two and three clicks. I try everything I can think of. Sometimes I can get it working again with a battery change, and sometimes I can click a million times and it will come on. This is happening more and more. In the time it took to type this, the light won’t come on again. It flashed when I pressed the button, and then went dark. Five clicks later it is on and working again. And now it isn’t. I have now tried three different brands, and new and used batteries. Same result.


[/ QUOTE ]

So, if I follow you correctly Darrel, all the issues are just from the button push routines? Could you post the things you liked that are alot better?
 
[ QUOTE ]
NewBie said:
So, if I follow you correctly Darrel, all the issues are just from the button push routines? Could you post the things you liked that are alot better?

[/ QUOTE ]
I'm not sure what you mean by "button push routines." I'm attempting to test the software, and the software is controlled by the button. I'm only commenting on the items that are "button push routines" I guess. Once you stop pushing the button, it just sort of sits there and makes light. /ubbthreads/images/graemlins/icon3.gif

The two things that are a LOT better are the simple lockout sequence, and the entire "simple" menu. Simple is good. We need more of it!
 
Darell, I suspect the old switch on the test unit is the culprit since none of the other testers have reported the same problem. The RFS coming on when you press the button is a result of the old switch loosing and then making contact.

Peter
 
[ QUOTE ]
Gransee said:
Darell, I suspect the old switch on the test unit is the culprit since none of the other testers have reported the same problem. The RFS coming on when you press the button is a result of the old switch loosing and then making contact.


[/ QUOTE ]
Yup. That's how it appears. And of course I'm not sure just what else may be affected.
 
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