milkyspit
Flashlight Enthusiast
:wave:It's baaaaack.

It's been quite some time since my last sprint run. For the uninitiated, a "Milky Sprint Run" involves sale of a special run of lights that incorporate unusual combinations of parts, enhanced performance, advanced concepts, and the like. The runs may vary in size and can be as few as 2-3 lights, depending on what's on hand for the build. For me it's a proving ground for things that may eventually make their way into more standard builds. For the customer (you guys!) :wave: it's a way to get a special light in your hands without the wait, as well as being on the leading edge of new technologies I'm developing. Hopefully for all involved, it's fun.
There will be TWO sprint runs this weekend as promised. For this one, I have only TWO pieces of a new platform I've named ARNOR.
Tale of the tape...
The concept behind Arnor is a small, friendly light that's a pleasure to carry, comfortable to hold, easy to use, sufficiently versatile for a wide array of tasks, a true pocket companion. (Well, maybe front pants pocket or jacket pocket.) In fact, it's shorter than the smallest SureFire L1 ever built, yet packs a high beam in the neighborhood of 600 lumens on a fresh cell. Arnor wants to run a rechargeable (AW brand IMR16340, the one with the red jacket) but also runs happily at reduced output on a primary 123 cell. Arnor is also perfectly happy to run on other bodies with different sizes of rechargeable... more on that below.
The little guy brings some other amenities to the table, it's more than just a small, bright light. First is the user experience. It works happily with the excellent dual stage tailswitch of SureFire L1 (and L2 and Kroma and LX2) fame... IMHO it's hands-down the best dual stage tail ever made. The oversized boot is easy to press even with gloved hands... and thanks to application of a nanoparticle treatment to the tailthreads of the Arnor bodies, the twist action is silky smooth as well, to the point that one can twist on/off one handed, using only the pad of one's thumb.
The tail includes a lanyard attachment point (the black ring on the tail) that allows for easy lanyard carry. (I'll remove the lanyard attachment at buyer's request.)
Head end of the Arnor body incorporates a plug that allows for easy attachment of the head and maintains structural integrity of the body itself without adding weight. The plug contains a spring that keeps good electrical contact at the head end from the cell's positive to the underside of the head itself. The plug is removable should that ever become necessary.
The head itself was heavily modified. This ain't your garden variety KL4 head! :naughty: The stock heatsink was completely replaced with a custom-fabricated, one piece pedestaled unit; reflector opening was tweaked and underneath, a pocket was milled to accommodate the Cree MC-E emitter at improved focal point.
The LED itself features the Milky PermaFrost treatment I've begun to apply to various MC-E builds... PermaFrost permanently etches the glass dome of the emitter to direct more light into the void at the center of the four dice. Think frosted windows, but MUCH gentler.
Result of all the above is a vastly improved beam relative to the usual KL4/MC-E fare.
The head incorporates an Acorn NR driver running the newly-developed 'Elendil' version firmware. This firmware supports the dual stage tailswitch in the usual low/high beam manner, but also brings some new tricks to the game.
Tap on the tailswitch twice when the light is off, then turn on to initiate the new "Milky 311" strobe. I developed this strobe with plenty of field experience to be vastly more disorienting than the usual strobe. More than one CPFer who's seen the prototype strobe in action, has mentioned getting nauseous. (At least I hope it was the strobe? Maybe I didn't shower that day.)
The strobe remains engaged until another double-blink returns the light to normal operation.
Tap on the tailswitch four times when the light is off, and Arnor immediately recalibrates itself to optimize its runtime. Outputs will visually look about half as bright, while runtimes will extend to 5-6 times the usual per level. As above, this feature will remain engaged until another four blinks returns Arnor to normal operation.
But wait! There's more!

This is the first head that incorporates my eDaptable technology. The Arnor head can be moved to any other E-series body and tailswitch, and with 80 taps transforms itself into a Gosling build, with the usual four levels of output ranging from a low of perhaps 0.23 lumen to a high of 600+ lumens. The light still wants to run on a single rechargeable cell, but any size will do: for example, put the head on a FiveMega 1x18650 body for vastly improved runtimes and somewhat brighter output. (And when you're ready to move it back to the L1 body, another 80 blinks will revert back to L1-friendly operation.)
On those blinks (a.k.a. taps) mentioned above: I've improved on the responsiveness so a momentary on/off intended to get a quick look at something, is far less likely to trigger an accidental level change.
The neutral white tint is nothing short of wonderful. Here's a look at various colors in a dark room, with the only illumination coming from Arnor.
The beam does have a hotspot, but it's well-integrated into a gradual fade outward to unusually bright sidespill. This makes Arnor equally adept at negotiating a sidewalk or hallway, and seeing what's making that stange noise at the other end of the backyard.
The range between high and low beam allows for a wide variety of usable applications. For reference, here's a look at Arnor high and low beams relative to a SureFire U2A running at maximum brightness.
As stated above, I have only TWO Arnor complete builds at this time, though I do have a third head if someone is interested.
Cost for the complete Arnor is $375 plus shipping, first come, first served. "I'll take it!" in this thread has priority. Cost for an Arnor head is $300 plus shipping.
Shipping within USA is $5 uninsured (your risk) or $12 with insurance. Cost to ship via Express Mail International with up to $100 insurance coverage (more available at additional cost) is $32. All shipments include tracking to the limits of the means of shipping chosen.
Paypal for the winners can go to (typed in funky style to discourage spambot harvesting):
paypal ~~AT~~ QuarryRun %%DoT&& com!
Hope you guys like Arnor! I certainly do... would have had another unit to offer but ended up keeping one for myself once I saw how well the lights turned out.

It's been quite some time since my last sprint run. For the uninitiated, a "Milky Sprint Run" involves sale of a special run of lights that incorporate unusual combinations of parts, enhanced performance, advanced concepts, and the like. The runs may vary in size and can be as few as 2-3 lights, depending on what's on hand for the build. For me it's a proving ground for things that may eventually make their way into more standard builds. For the customer (you guys!) :wave: it's a way to get a special light in your hands without the wait, as well as being on the leading edge of new technologies I'm developing. Hopefully for all involved, it's fun.
There will be TWO sprint runs this weekend as promised. For this one, I have only TWO pieces of a new platform I've named ARNOR.

Tale of the tape...

The concept behind Arnor is a small, friendly light that's a pleasure to carry, comfortable to hold, easy to use, sufficiently versatile for a wide array of tasks, a true pocket companion. (Well, maybe front pants pocket or jacket pocket.) In fact, it's shorter than the smallest SureFire L1 ever built, yet packs a high beam in the neighborhood of 600 lumens on a fresh cell. Arnor wants to run a rechargeable (AW brand IMR16340, the one with the red jacket) but also runs happily at reduced output on a primary 123 cell. Arnor is also perfectly happy to run on other bodies with different sizes of rechargeable... more on that below.

The little guy brings some other amenities to the table, it's more than just a small, bright light. First is the user experience. It works happily with the excellent dual stage tailswitch of SureFire L1 (and L2 and Kroma and LX2) fame... IMHO it's hands-down the best dual stage tail ever made. The oversized boot is easy to press even with gloved hands... and thanks to application of a nanoparticle treatment to the tailthreads of the Arnor bodies, the twist action is silky smooth as well, to the point that one can twist on/off one handed, using only the pad of one's thumb.

The tail includes a lanyard attachment point (the black ring on the tail) that allows for easy lanyard carry. (I'll remove the lanyard attachment at buyer's request.)

Head end of the Arnor body incorporates a plug that allows for easy attachment of the head and maintains structural integrity of the body itself without adding weight. The plug contains a spring that keeps good electrical contact at the head end from the cell's positive to the underside of the head itself. The plug is removable should that ever become necessary.

The head itself was heavily modified. This ain't your garden variety KL4 head! :naughty: The stock heatsink was completely replaced with a custom-fabricated, one piece pedestaled unit; reflector opening was tweaked and underneath, a pocket was milled to accommodate the Cree MC-E emitter at improved focal point.
The LED itself features the Milky PermaFrost treatment I've begun to apply to various MC-E builds... PermaFrost permanently etches the glass dome of the emitter to direct more light into the void at the center of the four dice. Think frosted windows, but MUCH gentler.
Result of all the above is a vastly improved beam relative to the usual KL4/MC-E fare.

The head incorporates an Acorn NR driver running the newly-developed 'Elendil' version firmware. This firmware supports the dual stage tailswitch in the usual low/high beam manner, but also brings some new tricks to the game.
Tap on the tailswitch twice when the light is off, then turn on to initiate the new "Milky 311" strobe. I developed this strobe with plenty of field experience to be vastly more disorienting than the usual strobe. More than one CPFer who's seen the prototype strobe in action, has mentioned getting nauseous. (At least I hope it was the strobe? Maybe I didn't shower that day.)
Tap on the tailswitch four times when the light is off, and Arnor immediately recalibrates itself to optimize its runtime. Outputs will visually look about half as bright, while runtimes will extend to 5-6 times the usual per level. As above, this feature will remain engaged until another four blinks returns Arnor to normal operation.
But wait! There's more!
This is the first head that incorporates my eDaptable technology. The Arnor head can be moved to any other E-series body and tailswitch, and with 80 taps transforms itself into a Gosling build, with the usual four levels of output ranging from a low of perhaps 0.23 lumen to a high of 600+ lumens. The light still wants to run on a single rechargeable cell, but any size will do: for example, put the head on a FiveMega 1x18650 body for vastly improved runtimes and somewhat brighter output. (And when you're ready to move it back to the L1 body, another 80 blinks will revert back to L1-friendly operation.)
On those blinks (a.k.a. taps) mentioned above: I've improved on the responsiveness so a momentary on/off intended to get a quick look at something, is far less likely to trigger an accidental level change.

The neutral white tint is nothing short of wonderful. Here's a look at various colors in a dark room, with the only illumination coming from Arnor.

The beam does have a hotspot, but it's well-integrated into a gradual fade outward to unusually bright sidespill. This makes Arnor equally adept at negotiating a sidewalk or hallway, and seeing what's making that stange noise at the other end of the backyard.
The range between high and low beam allows for a wide variety of usable applications. For reference, here's a look at Arnor high and low beams relative to a SureFire U2A running at maximum brightness.

As stated above, I have only TWO Arnor complete builds at this time, though I do have a third head if someone is interested.
Cost for the complete Arnor is $375 plus shipping, first come, first served. "I'll take it!" in this thread has priority. Cost for an Arnor head is $300 plus shipping.
Shipping within USA is $5 uninsured (your risk) or $12 with insurance. Cost to ship via Express Mail International with up to $100 insurance coverage (more available at additional cost) is $32. All shipments include tracking to the limits of the means of shipping chosen.
Paypal for the winners can go to (typed in funky style to discourage spambot harvesting):
paypal ~~AT~~ QuarryRun %%DoT&& com!
Hope you guys like Arnor! I certainly do... would have had another unit to offer but ended up keeping one for myself once I saw how well the lights turned out.

Last edited: