I should not be that hard to implement in a simple to use manner surely? My Fenix has a little 1/8 turn of the head to switch between general mode and turbo mode and I find that system really great. Maybe some other little trick to put it into annoying mode, which wouldn't matter because I don't need that mode.
Or maybe charge an extra 1c for the 3rd mode, then I could just get the mode 1 & 2 and save a cent.
Of course it is quite easy to build and implement in a light. But is it desirable? I don't think so.
The more complicated a set-up gets, the more you have to *know* where you are in the menu structure and hwo often you must click or press the button to go from "B" to "F" ... the more useless it gets.
Remember ... it is about a small object that should illuminate other objects and not consume brain power that is needed elsewhere. For us flashaholics this might be a bit different, but in general, you want light. Not thinking about how to get light.
My ultimate test for a UI is easy: I give the light to my wife, no instructions, and see if she can figure it out quickly. If yes, it passes the test. If she messes up a menu or a program of a light .... it will be relegated to the junk drawer.
It's not that I don't try those multi-click UIs ... I have plenty lying around. They just don't cut it. Give a SF U2 to anyone ... they will know how to operate it. Give them a Wolf Eyes Sniper P7 (my newest nightmare), and they will despair.
bernie
P.S.:KiwiMark ... please don't feel like I am attacking you ... I am not. I just feel strongly about those UIs that ruin the flashaholic fun of a lot of lights for me.