paulr said:"Click six times" and "simple, intuitive and essential" referring to the same light? :laughing:
I think I have to say "no" there...
But taste is like your ***, divided (yeah, I know, it makes more sense in swedish).
paulr said:"Click six times" and "simple, intuitive and essential" referring to the same light? :laughing:
Right on the money. This is what distinguishes a well designed UI from what I call an engineered one. Yes, the light can do everything, but the way some modes are reached renders them useless (example: Strobe mode on Fenix LxD).paulr said:"Click six times" and "simple, intuitive and essential" referring to the same light? :laughing:
Obviously, all of us have different opinions on this. For some, added complexity does not hinder operation, as long as it follows some sort of logic. I have a calculator with 2300 built-in functions, and I've actually added things to it as well. That said, I'd prefer a simple Low > High in most cases. There are obviously many different opinions on this issue. Perhaps instead of finding one UI that makes everybody happy, we could settle on two? How about two different circuits, both utilizing a bezel and clicky switch, but to different ends. One simply has a forward clicky and two- or three-mode selector ring. The other has modes-within-modes as I described in my first post. Two flashlights utilizing these circuits could be identical except for the electronics and, of course, function. Two circuits means a slightly more expensive light, but I don't think any one UI is going to make us all happy.paulr said:"Click six times" and "simple, intuitive and essential" referring to the same light? :laughing:
elgarak said:Right on the money. This is what distinguishes a well designed UI from what I call an engineered one. Yes, the light can do everything, but the way some modes are reached renders them useless (example: Strobe mode on Fenix LxD).
It is what distinguishes toys from illumination tools, and I'm dead serious about my choice of words.
Calina said:I am suprised that nobody comes forward to praise Fenix's UI.
If they use the same clicky as on other Fenix lights, yes, then it's too long and not simple enough. Not for me, I only use the strobe to push my students when they're goofing off, but too long for tactical people. Remember, the strobe's disorienting effect lasts only a second or two. Every fraction of a second counts.Lobo said:@Elgarak
As I said before, the strobe on the Fenix L1D is hardly cumbersome to reach. Two clicks if youre in turbo mode. The gladius is hardly faster if you're not in the appropriate mode, and how often are you in only strobe mode in the gladius? The chanse that you're in turbo mode on the fenix is actually bigger than that youre in the only strobe mode in the gladius.
Please correct me if I'm wrong.
It's pretty good for a single-button UI. However, I find the strobe and SOS modes are so hard to use they almost might as not be there - and I notice you don't mention them either.xiaowenzu said:I think the Photon FREEDOM Microlight has the BEST user interface of ANY light. I mean it's simple, intuitive and essential, since I use all the modes. Just click for on and off. Click AND Hold for adjusting dim to brighter. click 6 times in quick succession to turn into momentary mode.
Although a neat idea, in an emergency this may be too hard. You might have injured an arm or hand and be working one-handed, or it might be so cold your hands can't grip well, or you might be wearing thick gloves and not want to take them off. Dismantling a torch and reassembling it is surely too difficult for these conditions. Especially if it's dark.Gunner12 said:then when the battery is placed in backwards, SOS is engaged.
Calina said:Could you please explain the UI to the CPFers not familiar with the light.
elgarak said:Wow, there are people who do not know the Gladius?